I guess my argument stemmed from the fact that the action stops anyway, frequently, whenever the text buffer is too large. At least if it stopped when there was something seriously life-threatening going on, you'd feel it was important enough. When I miss an important text message, I just scroll back in the text field anyway, so I don't know why we need the [more] breakers unless it has to do with the audio reading stuff for sight-impaired players.
A red flash would be a good warning too, and wouldn't interrupt. You'd be able to tell the difference between a level up flash and a warning flash because you wouldn't get level up text, and maybe you could combine it with a pain sound from the player. I was just thinking of a good way that would prevent a player missing it. The name changing color is good, more changes are better... but it's not terribly important, I guess. I know every introduction of a feature means bugs to worry about.