New unique items

Started by Angle of Death, January 25, 2009, 00:22

Passionario

Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive
Who do you send when Warp can't get the job done?

Blade

Quote from: Passionario on April 29, 2009, 02:12Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive

Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

Thomas

Quote from: Passionario on April 29, 2009, 02:12Four times the gun, four times the fun.

I lol'd far more than I should've at this.

Solid suggestion though. There's no double shotgun-based uniques (Pancor Jackhammer is basically just an incredibly manly Combat Shotgun) and it's so silly to wield a shotgun with 4 barrels. The good kind of silly.

EDIT: Post ninja'd by:
Quote from: Blade on April 29, 2009, 02:24Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
Hm? I must've missed this. Where is it?
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Passionario

If it doesn't feel unique enough, give it the ability to destroy walls with a point-blank shot.
Who do you send when Warp can't get the job done?

Frankosity

April 29, 2009, 04:16 #64 Last Edit: April 29, 2009, 06:11 by Frankosity
Elephant Gun
"Perfect for those bigger targets."
Damage: [6d4]x3
Clip Size: 2
Accuracy: Shotgun
Base Fire Time: 1.0
Reload time: 2.0
On pickup: "Time to hunt some big game!"

Basically, a Double Shotgun with better damage and a range/spread making it more effective at range than normal, probably closer to a Combat Shotgun.

Passionario

And while we're discussing shotguns, here's a unique version of the normal one:

Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...
Who do you send when Warp can't get the job done?

Blade

April 29, 2009, 10:19 #66 Last Edit: April 29, 2009, 10:22 by Blade
Quote from: Thomas on April 29, 2009, 02:25EDIT: Post ninja'd by:
Quote from: Blade on April 29, 2009, 02:24Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
Hm? I must've missed this. Where is it?

I don't remember exact location, but i remember that there were several suggestions of triple-barreled shotgun.

QuotePhase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

metroidRL

QuotePhase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.
[/quote]

but with intuition(3) is toooooooo overpowered (you now why)
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Visalos

Quote from: metroidRL on April 29, 2009, 12:16
QuotePhase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.

but with intuition(3) is toooooooo overpowered (you now why)
[/quote]

Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.
The demons will never forget the Marine who charged -screaming- through seven layers of hell wearing nothing but a nuke and blue boots.

Thomas

Quote from: Visalos on April 29, 2009, 15:24
Quote from: metroidRL on April 29, 2009, 12:16
Quote
QuotePhase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.

but with intuition(3) is toooooooo overpowered (you now why)

Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.
QUOTE TUNNEL

Also a correction: Shotguns can damage things out of your LOS (for 1-2 traitless damage, but that's neither here nor there) so they'd have to have an effective range of at least 10 squares. Double Shotguns are the only ones that can't reach more than 6 squares.
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Passionario

Quote from: metroidRL on April 29, 2009, 12:16but with intuition(3) is toooooooo overpowered (you now why)

You know what would be even more overpowered with intuition(3)?
A simple non-unique rocket launcher.

Quote from: Blade on April 29, 2009, 10:19Sounds a bit overpowered

Compared with a normal shotgun? Certainly.
Compared with other uniques (like, say, Missile Launcher)? I'm not so sure.

First and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.
Who do you send when Warp can't get the job done?

Blade

QuoteNot really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.

I have thought of that.

QuoteFirst and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.

I have thought of that too. Of course it should be a lousy weapon in open spaces, in any case. But there are pretty much places in the game that has a wall nearby. And clearing all of such places will be a simple task with that shotgun even without Intuition (listen to the sounds, fire behind the wall, and everyone, who will be hit by your shot - will approach the wall from their side, so they will be an easy targets). Monsters now have a tendency to try to reach the center of the map, so it's easily predictible, are they behind the wall, or not. Also killing Cyberdemon from behind the pillars will be easy. Such weapon will be possible only if AI would be reworked, but that won't happen anytime soon.
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

Angle of Death

Big Thunder
Pickup Quote:

Damage: (6d4)x3/(4d6)x2
Clip size: 2
Base fire time: 1
Base reload time: 2.0
Special reload: Toggles firing mode
Ammunition: Shotgun/Rocket
Accuracy: Shotgun/+0
Special: An upgraded double-barreled shotgun. The shotgun damage is increased slightly, but the main advantage is the ability to fire rockets. The rockets from this weapon have a maximum range of 8 squares. (If they don't hit something before then, they explode.) Essentially making this a shotgun/grenade launcher combo.

P.A.W.S. (Personal Assault Weapon System)

Damage: (2d4)x3/(6d4)
Clip size: 20/1
Base fire time: .8/1
Base reload time: 1.0/1.4
Special Reload: Toggles firing mode
Ammunition: 10mm/Shotgun
Accuracy: +2/Shotgun
Special: Basically a submachine gun with a rail-mounted shotgun. Similar to the weapons used in the movie Starship Troopers

Elnar

May 05, 2009, 15:16 #73 Last Edit: May 06, 2009, 10:05 by Elnar
Angle of Death

Combo weapons will be almost useless in this game ... you can simple switch weapons and with one trait you can do this instantly. Only in AoLT it will be usefull.
We're going to Hell. And I'm driving the bus.

Melon

Quote from: Angle of Death on May 05, 2009, 13:16Big Thunder
Pickup Quote:

Damage: (6d4)x3/(4d6)x2
Clip size: 2
Base fire time: 1
Base reload time: 2.0
Special reload: Toggles firing mode
Ammunition: Shotgun/Rocket
Accuracy: Shotgun/+0
Special: An upgraded double-barreled shotgun. The shotgun damage is increased slightly, but the main advantage is the ability to fire rockets. The rockets from this weapon have a maximum range of 8 squares. (If they don't hit something before then, they explode.) Essentially making this a shotgun/grenade launcher combo.

P.A.W.S. (Personal Assault Weapon System)

Damage: (2d4)x3/(6d4)
Clip size: 20/1
Base fire time: .8/1
Base reload time: 1.0/1.4
Special Reload: Toggles firing mode
Ammunition: 10mm/Shotgun
Accuracy: +2/Shotgun
Special: Basically a submachine gun with a rail-mounted shotgun. Similar to the weapons used in the movie Starship Troopers


I think we are goin somewhat too unrealistic here. Hey, I know, that you cannot hold a chaingun and go on a killing spree, run and shoot (accurately). But a shotgun and a chaingun? And a shotgun and a rocket launcher?


I would rather see a multiple-grenade launcher. It would be diffirent from the launcher with one thing. It is highly inaccurate. Also the grenades cannot fly through the whole map. They either exactly hit the spot you are aiming at (just like the Revenant's launcher) or, there is a possibility to miss: you hit something d2 squares away from the place you were aiming at.
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