New unique items

Started by Angle of Death, January 25, 2009, 00:22

Hipster Scumbag

Quote from: oohhboy on July 29, 2009, 08:55Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

ParaSait

Quote from: Hipster Scumbag on August 05, 2009, 15:07
Quote from: oohhboy on July 29, 2009, 08:55Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Melon

Quote from: Mrazerty on August 05, 2009, 17:22
Quote from: Hipster Scumbag on August 05, 2009, 15:07
Quote from: oohhboy on July 29, 2009, 08:55Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
Who the hell blinded me?
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Generic

Quote from: Melon on August 06, 2009, 01:13
Quote from: Mrazerty on August 05, 2009, 17:22
Quote from: Hipster Scumbag on August 05, 2009, 15:07
Quote from: oohhboy on July 29, 2009, 08:55Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
Who the hell blinded me?
omg nub gtfo

Captain Trek

Quote from: Generic on August 06, 2009, 07:54
Quote from: Melon on August 06, 2009, 01:13
Quote from: Mrazerty on August 05, 2009, 17:22
Quote from: Hipster Scumbag on August 05, 2009, 15:07
Quote from: oohhboy on July 29, 2009, 08:55Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
Who the hell blinded me?
omg nub gtfo

Quote ziggurat!

Smiley

August 07, 2009, 16:48 #125 Last Edit: August 09, 2009, 00:04 by Smiley
Sniper Rifle - |

"Boom, head shot..."

Damage: 5d5, 5% Chance of Critical Hit (i.e. head shot) of 8d5 damage.
Accuracy: -1
Special (Reload): Optical Scope - Increases accuracy (+6), view range (+4), adds 20% to Critical Hit Chance and 10sec movement delay. Takes one turn to set up...
Ammo: 10mm, 1 round in clip.
Reload: 4 seconds

Generic

Err, I thought sniper rifle were supposed to be /accurate/? :P
Maybe add +11 accuracy, +4 view range, and set movement speed to 10secs while zoomed, and change special reload to toggle zoom. Then I'd like it.
Also change reload time to one second. Why should it take four seconds to load one bullet? ;)

Smiley

Quote from: GenericErr, I thought sniper rifle were supposed to be /accurate/?* :P
Maybe add +11 accuracy, +4 view range, and set movement speed to 10secs while zoomed, and change special reload to toggle zoom.** Then I'd like it.
Also change reload time to one second. Why should it take four seconds to load one bullet?*** ;)

* - Only when using the optical scope, at least that's what I think.
** - Hmmm, okay, but accuracy will +6.
*** - Two words... bolt action.

didit

time for my stupid overpowered weapon!

quad barrel shotgun aka "what in god's name...?"

Damage:    1d10x4 
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...

yeah, I don't know much about the double shotguns stat's so if this is under/over powered, please tell me.
"there is no man behind this mask, only a legend.... and a broom handle so it doesn't fall over."

Melon

Quote from: didit on August 12, 2009, 06:06time for my stupid overpowered weapon!

quad barrel shotgun aka "what in god's name...?"

Damage:    1d10x4 
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...

yeah, I don't know much about the double shotguns stat's so if this is under/over powered, please tell me.
You look like a guy who think that the Ratte and Maus tanks would be effective in a battle
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

didit

"there is no man behind this mask, only a legend.... and a broom handle so it doesn't fall over."

Generic

August 12, 2009, 14:40 #131 Last Edit: August 12, 2009, 14:50 by Generic
Quote from: didit on August 12, 2009, 06:06Damage:    1d10x4
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...
Suggested Unique
Damage dice: 1d10*4
Range:   (1*4) to (10*4) = 4-40
Average: ((1 + 10) / 2) * 4 = 22
Base Fire Time:   1.5 seconds
Base Reload Time: 6.0 seconds
Clip size: 4
Double shotgun
Damage dice: 6d3*3
Range:   (6*3) to (18*3) = 18-54
Average: ((6 + 18) / 2) * 3 = 36
Base Fire Time:   1.0 second
Base Reload Time: 2.0 seconds
Clip size: 2
Stock double shotgun wins in every aspect.

Generic

New unique tingy, too lazy to run a search right now :P

Rocket Shotgun

Damage: 9d3 for base shot (shotgun style), 4d4 for explosion (2-tile blast radius)
Accuracy: wut
Base Fire Time: 1 second
Base Reload Time: 2 seconds
Clip Size: 1
Ammo: Shells
Special Reload: Loads a rocket. It takes an extra second, and changes damage to 12d3 for base shot, 5d5 for explosion, and 3-tile blast radius.
Quote on Pickup: Remind me why I used any other shotgun?
In-Game Description: Well, they upgraded the chaingun, they upgraded the rocket launcher, so why not shotguns?
Special: It acts the same as a normal shotgun, but it creates an explosion where it hits. Don't get /too/ close with this, and don't blow up your ammo sources. :)

didit

Quote from: Generic on August 12, 2009, 14:40
Quote from: didit on August 12, 2009, 06:06Damage:    1d10x4
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...
Suggested Unique
Damage dice: 1d10*4
Range:   (1*4) to (10*4) = 4-40
Average: ((1 + 10) / 2) * 4 = 22
Base Fire Time:   1.5 seconds
Base Reload Time: 6.0 seconds
Clip size: 4
Double shotgun
Damage dice: 6d3*3
Range:   (6*3) to (18*3) = 18-54
Average: ((6 + 18) / 2) * 3 = 36
Base Fire Time:   1.0 second
Base Reload Time: 2.0 seconds
Clip size: 2
Stock double shotgun wins in every aspect.

LOL, heh. I fail at making weapons, I guess. it was a joke submission anyway's so i didn't think anyone would take it seriously. 
"there is no man behind this mask, only a legend.... and a broom handle so it doesn't fall over."

Arakune

I suggest the Gravitational Beam Emitter from "Blame!".

http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter (scroll down until you see the section about the gun)

I don't know what the stats would be since I'm not really good with old school RPG attack formulas, but it would be incredibly strong and it has to be able to go through multiple targets just like in the manga. It could have multiple power levels too.