New unique items

Started by Angle of Death, January 25, 2009, 00:22

ulyssessword

Shotgun assembly ideas (some may have already been suggested, I didn't read all 50+ pages):

Dragon's Breath (Shotgun)
Damage: Original -1 die
Damage Type: Fire
How to get it: Assembly: any shotgun + PF

Sawed off (shotgun)
Damage: Original - 2 dice, Wide shotgun blast
How to get it: Assembly: any shotgun + AA

Buckshot (Shotgun)
Damage: Original +1 die
Damage Type: Bullet
How to get it: Assembly: any shotgun + BB

Change Elephant Gun from a shotgun to a rifle (and modify some of its stats)

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skarczew

April 13, 2012, 02:53 #766 Last Edit: April 13, 2012, 02:55 by skarczew
Quote from: ulyssessword on April 12, 2012, 20:46Shotgun assembly ideas (some may have already been suggested, I didn't read all 50+ pages):

Dragon's Breath (Shotgun)
Damage: Original -1 die
Damage Type: Fire
How to get it: Assembly: any shotgun + PF
Fine idea, but I do not see any advantage of using that weapon over, lets say Elephant Gun.

Quote from: ulyssessword on April 12, 2012, 20:46Sawed off (shotgun)
Damage: Original - 2 dice, Wide shotgun blast
How to get it: Assembly: any shotgun + AA
Two accuracy mods and less focused blast? Make it TT rather. Second thing - what about DS?

Quote from: ulyssessword on April 12, 2012, 20:46Buckshot (Shotgun)
Damage: Original +1 die
Damage Type: Bullet
How to get it: Assembly: any shotgun + BB

Change Elephant Gun from a shotgun to a rifle (and modify some of its stats)
So, we should lose Elephant Gun and replace it with some weapons for wussies?

Go to Hell, hell spawn.

Klear

Besides, if there is a new shotgun, it must be the BOOMSTICK!
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Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

ih8regin

QuoteDragon's Breath (Shotgun)
Damage: Original -1 die
Damage Type: Fire
How to get it: Assembly: any shotgun + PF
There is a Plasma Shotgun that's pretty much superior to this, that's made with a sniper pack.
QuoteBuckshot (Shotgun)
Damage: Original +1 die
Damage Type: Bullet
How to get it: Assembly: any shotgun + BB
What? A 9d3 bullet shooter? I expect this will no longer be a "true" shotgun (no spread at all, no damage decrease to distance, and no accuracy too :D), but it will eat up them shells, why not... still, elephant gun is still better than this for the only worthy purpose as I see it - whacking Cyberdemon with Dodgemaster. (But if you can snipe mancubi with this, why yes let's make it :))
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skarczew

An additional Shotgun that works like Pistol, or an additional Pistol that works that Shotgun (or w/e combination of bullet/shell eater) can be interesting.

But do not touch Elephant Gun, wussies :P .

ih8regin

elephant guns are for elephant wussies! :D
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spacedust

Quote from: skarczew on April 13, 2012, 06:01But do not touch Elephant Gun, wussies :P .

:brofist:

Creepy

Buckshot should be named "Slugthrower" instead. Buckshot is shot, it has spread and stuff. Slugs are the non-shot shotgun shell.

And poo on replacing the elephant gun with anything.
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Currently Cacodemon 2nd Lieutenant [18|10|3|0|0]
Current Goal: ???

ulyssessword

Revision of my earlier post:

Rename the current Elephant Gun assembly to "Punt Gun".  Create a new assembly from a shotgun that converts it to a rifle, named "elephant gun" (possibly BP).  IRL, elephant guns are rifles, not shotguns, and punt guns are the largest shotguns, so I think the change would be appropriate. 

Buckshot was intended to still be a shotgun, but have the damage type changed to bullet to help it pierce protection better. 

Dragon's breath using fire damage would allow for easier gibbing of enemies, as well as destroying walls and corpses (?).  Also, the assembly provides a use for firestorm packs on shotgun builds. 

Sawed-Off shotguns wouldn't work with double shotguns, and I don't really care/have a good idea of which mods would be best for it.

New knife ideas: (again, some may have already been proposed)

Broadsword
Damage: 4d7
No thrown alt-fire, 1.5 sec fire time.
How to get it: Assembly: combat knife + BB

Lightsaber
Damage: 5d8
Damage Type: Plasma
No thrown alt-fire, 0.8 sec fire time.
How to get it: Assembly: combat knife + NAP

Boomerang
Damage: 3d5
main fire is thrown, 1.5 sec time (returns instantly)
Alt-fire (or bump attack) is melee
How to get it: Assembly: combat knife + TA
Hell Baron Warrant Officer
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pacmanus

Quote from: ulyssessword on April 14, 2012, 11:53Lightsaber
Damage: 5d8
Damage Type: Plasma
No thrown alt-fire, 0.8 sec fire time.
How to get it: Assembly: combat knife + NAP

Jedi! Cool!

Nightshade

Grenade launcher
Damage: ?
Damage Type: Fire
Ammo type: Rockets
No alt-fire - 1 sec fire time - 1 sec reload time - clip/mag ?
How to get it: Random spawn
Reference: Quake

Mechanics: Fires a grenade that either explodes on direct contact with an enemy, or lies on the floor for X seconds before exploding.
Can be modded by technicians
Invisible Man in a Fluorescent Suit

Ander Hammer

Quote from: Nightshade on April 15, 2012, 07:51Grenade launcher

This has been suggested so many times. :<
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Kg

TotalBlender!

"Will it blend...?"

Damage: 8d8
Magazine: 40 ammo (eats up 1 per attack)
Damage type: melee?
Ammo: cells
Alt fire: GIB (BLEND) CORPSES
Random drop, let's say from Nightmare mobs

Super rare OP weapon, especially for N! players. :D Reference is obvious I think.
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Klear

Chainsaw doesn't need fuel, so I guess the blender could go without ammo. I'd give it a much lower attack, since it's hard to get the enemies into the blender. I have no doubt that even Cybie would blend, though.
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Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

ih8regin

a Longinus Spear on batteries? Well, why not having a blender eat up ammo, it's consumed to actually suck a demon inside. Altfire eats up 40 ammo, and let it be just that :)
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