DoomRL 0.9.9 RELEASED!

Started by Kornel Kisielewicz, October 16, 2009, 11:06

Kornel Kisielewicz

Official statement : I'm working on it dammit...

Un-Official statement : Yeah, I'm trying to work on it, dammit...

:P
at your service,
Kornel Kisielewicz

Melon

Quote from: jake250 on October 23, 2009, 00:37Do you guys, by "tiles", mean a version of DoomRL with actual graphics and not text?

In 2008, he promised he would complete it before the end of 2009.

No, I am not mad and I'm not here to show disrespect. Its a big thing to hold on to. I still want and hope that it will be done. I'll get the proof.

Because that promise was broken, I'd simply like to ask for some official word from Kornel here, on if its still going to happen, and how long could it take (but don't promise anything this time :).


By the way, the new version of DoomRL is excellent, as always. You do great work, even if it takes a long time :)


EDIT: Here is the proof: http://forum.chaosforge.org/index.php/topic,1490.0.html

A yes, you pay and you have expectations :D
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Madtrixr

Quote from: jake250 on October 23, 2009, 00:37Do you guys, by "tiles", mean a version of DoomRL with actual graphics and not text?

In 2008, he promised he would complete it before the end of 2009.

No, I am not mad and I'm not here to show disrespect. Its a big thing to hold on to. I still want and hope that it will be done. I'll get the proof.

Because that promise was broken, I'd simply like to ask for some official word from Kornel here, on if its still going to happen, and how long could it take (but don't promise anything this time :).


By the way, the new version of DoomRL is excellent, as always. You do great work, even if it takes a long time :)


EDIT: Here is the proof: http://forum.chaosforge.org/index.php/topic,1490.0.html

...Even if he promised to have the tiles themselves done, it's a moot point until 1.0.0...IMO
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

Aki

Why do you guys want Graphics so badly anyway?

It's a ROUGELIKE.
[0.9.9.7]
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Badges: [22/17/15/10/4/0]

Madtrixr

Quote from: Aki on October 23, 2009, 15:08Why do you guys want Graphics so badly anyway?

It's a ROUGELIKE.

True dat.
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

UnderAPaleGreySky

Quote from: Aki on October 23, 2009, 15:08It's a ROUGELIKE.
You know, I could SWEAR that it's a Roguelike, rather than a Rougelike :P
Under a pale grey sky, we shall arise.

Madtrixr

Quote from: UnderAPaleGreySky on October 23, 2009, 19:39You know, I could SWEAR that it's a Roguelike, rather than a Rougelike :P

Yep. that's right. Roguelike.
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

RickVoid

Wow. Been a long time. Lots of changes since I wandered off.

I doubt anyone here remembers me, but I have some fond memories of the old forum from way-back-when.

Anyway, found out there was a new version out, figured I ought to see what's changed.

Glad to see you're still working on this thing, Kornel.
Campbell: Snake, press the action button.
Snake: ... What?
Campbell: The action button, on the control pad.
Snake: What!?

Malek Deneith

Actually I *do* remember you Rick. Welcome back.
Inquisition - saving your soul, one bolter shell at a time.
Hackmaster Kills

Deaven

I think the Vampyre description lacks the information that the enemy from which we gain +3 HP MUST be hit in meele. It's kind of obvious but in the description of Swordmaster there IS such info.

iajrz

Quote from: Aki on October 23, 2009, 15:08Why do you guys want Graphics so badly anyway?

It's a ROUGELIKE.

I remember the mockup Derek showed back then... (i've been reading more and longer than I've been logged in /registered the forum :P)

I <3 ASCII, alright, I did my thing or two with ASCII representation, but then ASCII is just a character based tileset :P it'd be the same thing, different flavor, for a different taste. I've many a friend who would have been playing if Doomrl had graphics.

And the mockup has me drooling, too. :)