Graphical Port [REDIRECT]

Started by Eikon, May 15, 2006, 01:58

Eikon

May 15, 2006, 01:58 Last Edit: November 24, 2006, 12:20 by Kornel Kisielewicz
I am new to this forum, so I may have missed it, but has there ever been talk of working on a graphical port of DoomRL? I think it would be a great option to play with un-animated 16x16 tiles representing the characters instead of ASCII. As a programmer, I would love to help in any way that I can. I'm not fluent in pascal, but if provided an interface to the console output, I could certainly bang up a graphical UI and aid in collecting the graphics.

Obscillesk

You know, thats on the verge, but not quite, of missing the point.  Just sayin

Aerton

http://doomforum.chaosforge.org/index.php?action=vthread&forum=3&topic=158" target="_blank" rel="nofollow">The topic is on the first page of the relevant forum section.