The Horrible Ideas Thread

Started by ParaSait, October 31, 2010, 07:41

Klear

I don't see the benefit of taking Bad on such a challenge. I mean, take two traits so you can hold onto one extra HP indefinitely?

And you can take EE on AoMC, SoB on AoPC, SoG on AoSh etc...
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

Matt_S

Quote from: raekuul on May 18, 2012, 11:21Question: Has anyone actually managed a Zero Damage run?
You mean other than 2Dev?

Uranium

Quote from: raekuul on May 18, 2012, 11:21Indeed; Marines still get the shot at Survivalist if the traits aren't blocked, which then negates scratch damage.

Question: Has anyone actually managed a Zero Damage run?
2Dev has (twice, perhaps three times):
http://forum.chaosforge.org/index.php/topic,5582.0.html
http://forum.chaosforge.org/index.php/topic,5649.0.html
Use power for power.

Creepy

The ability to grab Lost Souls and throw them at things. Throwing Lost Souls while berserk makes them explode like rockets, because you throw too hard.
Formerly Hell Knight Warrant Officer [16|7|5|1|0]
Currently Cacodemon 2nd Lieutenant [18|10|3|0|0]
Current Goal: ???

thelaptop

Quote from: Creepy on May 18, 2012, 12:23The ability to grab Lost Souls and throw them at things. Throwing Lost Souls while berserk makes them explode like rockets, because you throw too hard.
Let me make it more horrible.

When berserked...
Bru x3 = Grab and throw Lost Souls
Bru x4 = Grab and throw Demons, Imps, Formers and Lost Souls
Bru x5 = Grab and throw Hell Knights, Arachnotrons, Demons, Imps, Formers and Lost Souls

Why no Mancubus?  Have you even seen that damn thing?  No amount of jujitsu will be able to launch that bastard across the room...

But seriously, melee DoomGuy as a master of jujitsu-esque throwing.  Hmmm...
I computed, therefore I was.

raekuul

Next we'll be suplexing trains.
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

pacmanus

When berserked - can disarm any enemy.
Mancubi rocketz pretty cool!

Silhar

May 20, 2012, 02:16 #262 Last Edit: May 20, 2012, 02:21 by Silhar
Quote from: thelaptop on May 19, 2012, 08:22Let me make it more horrible.

When berserked...
Bru x3 = Grab and throw Lost Souls
Bru x4 = Grab and throw Demons, Imps, Formers and Lost Souls
Bru x5 = Grab and throw Hell Knights, Arachnotrons, Demons, Imps, Formers and Lost Souls

Why no Mancubus?  Have you even seen that damn thing?  No amount of jujitsu will be able to launch that bastard across the room...

But seriously, melee DoomGuy as a master of jujitsu-esque throwing.  Hmmm...

The ability to carry around the disarmed Cyberdemon and toss him at things!

We can also have...

Coalflinger Medal
Finish Phobos Anomaly throwing one Bruiser Brother at the other.

Coalflinger Cross
Finish the game by throwing Cyberdemon at Spider Mastermind.

Coalflinger Shield
Score a full win throwing Hell Knights/Barons of Hell at JC.

pacmanus

Ninja Badge for use more than 30 Phase Devices per one game.

Klear

Quote from: Silhar on May 20, 2012, 02:16Coalflinger Cross
Finish the game by throwing Cyberdemon at Spider Mastermind.

That made me laugh out loud...
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

Uranium

Now I want a BrutalDoomRL.
Use power for power.

thelaptop

May 20, 2012, 07:56 #266 Last Edit: May 20, 2012, 07:59 by thelaptop
Object of Attachment

Exotic Consumable Item

Once used, it will fuse any object from your inventory to you, making you take on the characteristics of the said object.  For example, fusing medpacks to you give small regeneration, fusing phase devices give you random teleportitis (within 5 radius), fusing homing phase devices give you teleportitis (within 5 radius, always towards the stairs), fusing any of the ammo will cause you to regen that ammo if you have the suitable weapon equipped, fusing a mod "mods" your intrinsic in a random way (e.g. agility mod can either increase your accuracy or your speed, bulk to your health or to your melee damage, technical to your firing rate or to your knockback resistance, power to your overall attack or to overall defense), fusing weapons allows you to do bonus damage of the weapon damage type but at a fifth of what the damage roll is (e.g. fused shotgun gives you bonus of shrapnel damage (8d3)/5 without using traits, but no spread effect), fusing armour gives you half the resistances and one free TaN equivalent, fusing skulls grants you random procs of the effects of the skull.

Fusing the Object of Attachment to yourself or if you already used the Object of Attachment instakills you.
I computed, therefore I was.

Shoop da Whoop

Fuse a nuke, get some revenge agter death! Also, onyx modpacks are instawin then.
He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Uranium

...so what happens if you fuse the Arena Master's Staff? Or the Hellwave Pack?
Use power for power.

AlterAsc

Quote from: Shoop da Whoop on May 20, 2012, 08:17Also, onyx modpacks are instawin then.
Nooo.You become undestructible completely.That means you can't move too.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]