Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Missileboater

Also try to equip a shell box ( or power box for plasma shotgun ) for quick reloads to minimize the chance that it'll teleport away. Assemblies ( if you can find the mods ) of either plasmatic shrapnel or nano-shrapnel can also help maximize damage/need of reloading.
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]

Uranium

If I nano-mod a shotgun, will it regenerate ammo as I fire it (leading to never running out of ammo)?
Same goes for things like nuclear plasma rifle with Ammochain.
Use power for power.

Missileboater

Basically, I know when I made a plasmatic shrapnel ( the tier 1 version ) normal shotgun, the shell regenerated right when I fired it, so I basically had an infinite ammo shotgun. However, I'm not sure how this will affect combat shotguns though, since there's a warning for ones that require pumps.
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]

rchandra

with the combat shotgun (N), I'm pretty sure you'll need to pump it (you'll still have infinite ammo, but the fire time will truly be firetime + pumptime or firetime+movetime).
I have nano-modded a double or super shotgun, and there is a problem - you'll only get 1 shell in per action when you're trying to fire 2.  however, since the second blast is often not that good anyway it should be ok.  You can also alternate dodge and fire to get both shells.

I don't think the Shambler is worth fighting in AoSg unless you have plasma/Jackhammer, one of the nano assemblies, or MAD/MSh traits.  You will have a shell box from the Armory, use it.
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Missileboater

In the wiki for the assemblies, it says "Beware: ammo regeneration prevents manual reloading including pumping which may be undesirable for some shotguns. ", that's the part where I'm confused at for combat shotguns. If you really have to move in order to fire Nano'd combat shotgun, it'll give the Shambler much more time to just teleport around ( since you won't be given the benefit of shell boxes either if this is true ).

Just a little confusion in my part, nothing big.
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]

Bloax

Say guys, what should I do with this little Cybernetic armor I have?
Wait for power mods to make it Nanofiber/ Skin(!?!), or just bulk mod it? (Currently B1T2 in the inventory.)

Missileboater

Quote from: Bloax on October 25, 2011, 05:09Say guys, what should I do with this little Cybernetic armor I have?
Wait for power mods to make it Nanofiber/ Skin(!?!), or just bulk mod it? (Currently B1T2 in the inventory.)

If you can make the Cybernetic Armor indestructible, by all means do it. You can't remove it, so you should might as well make sure the armor doesn't become a complete hindrance that doesn't give any benefits.
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]

rchandra

can you destroy corpses with the Longinus Spear's alt-fire?
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Bloax

Yes, though it's a bit costly due to the stamina drain.

Zarin

It seems that Shielded Armor is indestructible. Can anyone add that to Wiki?

Bloax

Ah, yes. I forgot all about that.
Updated.

Game Hunter

Quote from: Zarin on October 26, 2011, 22:04It seems that Shielded Armor is indestructible. Can anyone add that to Wiki?
As a matter of fact, you could add it yourself! That's why it's a Wiki and not just a webpage with information on it. Use this page to log in with your forum name/pass, at which point you can get started fixing anything that's inaccurate or missing.

Overall, questions pertaining to the Wiki should be directed to this thread.
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Be26

I didn't think this merited a new thread but, basically, I'm colourblind and I need some help. To whit I had no idea bridges existed until just now, and I found that out completely by accident - I walked onto one accidentally, thinking it was acid, then realised my health wasn't decreasing. The 'bridge' floor tile and the 'acid' floor tile look identical to me. Is there a fix for this?

Game Hunter

Quote from: Be26 on October 27, 2011, 10:49I didn't think this merited a new thread but, basically, I'm colourblind and I need some help. To whit I had no idea bridges existed until just now, and I found that out completely by accident - I walked onto one accidentally, thinking it was acid, then realised my health wasn't decreasing. The 'bridge' floor tile and the 'acid' floor tile look identical to me. Is there a fix for this?
I know that there's a colorblind mode you can activate in the config.lua file, which may help with this sort of thing.

Assuming you have colorblind mode turned on and there are still no good indicators, you could mess around in the color.lua file (ironically enough) and set key features (like bridges) to black, which will visually erase them from the screen. In this way you should be able to distinguish between tiles with the same ASCII character. (To set colors in color.lua you'll need to know an object's string identifier, all of which can be found here. The bridge sID is simply "bridge".) If you need help figuring out how to work with color.lua, feel free to ask here again.
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Matt_S

The answer is probably "no", but I'll go ahead and ask.  If you have Whizkid 2, can you make a basic assembly using an assembled item?  The wiki doesn't explicitly say that you can't, but since it does mention that you can make basic assemblies for the uniques that can be modded, I would guess that it can't be done.