Quick questions thread!

Started by bleak, February 27, 2011, 14:19

AlterAsc

Laser rifle and Minigun - yes. bfg10k iirc no, as you can't mod it with 2 mods, only one.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Rapturous

I notice some people have a larger resolution for this game.  My computer can certainly handle a bigger res (zoomed out to see entire floor in full screen), but I'm not sure how to go about doing that.  Can't find it in the config file.  Anyone?  Thanks in advance.

Uitë

March 05, 2012, 09:40 #317 Last Edit: March 05, 2012, 09:44 by Uitë
I'm assuming this is for the graphical version. You could edit FullscreenTileMult in config.lua. By default it autodetects your resolution and sets it accordingly, but manually setting it to 1 would force the smallest tile size in fullscreen.

EDIT: I have a question of my own: What is the rationale behind displaying percentages for health, armour and experience instead of the raw values?
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

ZicherCZ

Quote from: Uitë on March 05, 2012, 09:40I have a question of my own: What is the rationale behind displaying percentages for health, armour and experience instead of the raw values?
Remember Doom? Health and armor were displayed this way there. DoomRL just keeps up with this trend.
And for experience - since XP gained for a particular kill is not shown anywhere, what would be the reason to show the raw number there, instead of the percentage?
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Uitë

I guess my question is more "why is important game information hidden under an extra layer like that"

I get that Doom did it, but Roguelikes generally don't, so why the decision to follow the Doom convention, and not the Roguelike one?
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

Game Hunter

March 05, 2012, 10:58 #320 Last Edit: March 05, 2012, 11:01 by Game Hunter
Quote from: Uitë on March 05, 2012, 10:41I guess my question is more "why is important game information hidden under an extra layer like that"
Experience is more easily recognized in a percentage form, and there's not enough room to place both current and needed numbers (experience curves rather quickly in DoomRL, so even 10^4 values aren't rare). Armor is already a point-for-point system, such that 1% durability is the same thing as unit of durability: we could remove the percent sign and it wouldn't make a difference.

Health, therefore, is the only serious candidate for change, but I can see why it could be useful to express it in such a manner. I wouldn't be surprised if the current state has to do with the amount of space available on the console. If nothing else, we should probably include the player's 100% health "number" somewhere so that players can have a reference value.

Quote from: Rapturous on March 05, 2012, 09:15I notice some people have a larger resolution for this game.  My computer can certainly handle a bigger res (zoomed out to see entire floor in full screen), but I'm not sure how to go about doing that.  Can't find it in the config file.  Anyone?  Thanks in advance.
There should be some parameters in config.lua near the top with words like "Windowed" and "Fullscreen": these are probably what you're looking for. I forget the exact names, but there's probably something that sounds like "WindowedScreenWidth" and "WindowedScreenHeight", which would be used to set the resolution of the windowed game (similar for Fullscreen).
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Klear

Quote from: Game Hunter on March 05, 2012, 10:58If nothing else, we should probably include the player's 100% health "number" somewhere so that players can have a reference value.

The "@" screen, most likely. I wouldn't mind more precise stats there.
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

Rapturous

Res set and fixed up.  Thanks to both!

Napsterbater

I took a wild guess and managed to get it, it's "BQUOTE". I like to map Escape to backquote, it's much easier to reach.

skarczew

Quote from: Angles of death on February 29, 2012, 18:55Is it just me, or has the AI improved?
Compared with the last version I played (year ago I guess) it has.

Lost Souls and Revenants are especially worth noticing.
Both of those got bullet resistances, which makes them really deadly at the start of the game.
Pain Elemental changed from pushover into a real problem in AoMr and AoP now.

And Revenants are just a pain in the arse.

Klear

At least Viles got nerfed, I think, and are now quite capable of missing you by several tiles if you keep moving. Not that I ever remember it and use it against them...
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

ih8regin

How to look the list of known assemblies mid-game? (So far I was using Wiki in a browser window, but seeing there is a way to do it in-game I'd prefer that.)
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Uitë

It's under the 'A' key. That's the capital letter, so you'll probably need to hold shift as well.
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

ih8regin

0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Sergeek

Forgive me If this question was already answered for several times, but I couldn't find anything about it even on wiki.
Does drop-rate somehow connected to difficulty? Playing only on "Hey, Not Too Rough", descended to Hell 6, visited almost all unique levels, but nothing of real value was found. Yes, I have some unique levels guaranteed special items like Missile Launcher, BFG9k, Longinus Spear, but almost none of randomly dropped specials. No special mods, four special armors(only one unique and three low-tier exotics), about two special guns(combat pistol, acid gun). Maybe I should switch to harder difficulty for better drop?