Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Zecks

Getting a master trait blocks all the other ones despite meeting the requirements.
(0.9.9.6) Arch-Vile General
[23/21/16/13/5]

ih8regin

how to save up on ammo in Ao100? While playing I have already encountered a situation when I was out of everything I have weapons for (no shells, rockets AND cells), thankfully there was an archvile with a lot of chaingunners beside him, so I used that to clear the level, and kept the chaingun to get ahold of the next one. And I don't want it to happen further. No nuclear weapons so far, no nano packs so far (a modded plasma rifle at the ready), one Butcher's Cleaver but without any TaN/Bad/Bru it's largely useless.
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Uitë

You don't have to kill everything, so choosing your battles wisely can save you a lot of ammo. Also, it helps to have a low ammo requirement build, such as MAC, MSs or any melee. Melee is a good backup in any case, especially for Ao100.
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

ih8regin

I took MCe for the extended survivability of that build, since I'm pretty noobish in DoomRL, so my task here is to just survive. I was hoping for nuclear plasma, so far there was none... owwww. About melee - having no TaN/Bad and no Bru/Ber as they're blocked severely impairs my meleeing ability, so I ditched the Cleaver for another stack of ammo.
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Numbernaut

I have a slight question.

Seeing how if you know how to, you can equip Dragonslayer.  Can one find out how to equip Berserker Armor, or is it just indefinitely impossible?
Hell Knight Warrant Officer (0.9.9.6G)
[18/7/3/0/0]

Klear

It's possible and related, from what I heard. I have only seen Berserker Amror only once (Ao100 I believe) and never the Dragonslayer, and therefore I have no idea about the whole thing.
It's said to be obvious once you figure it out.
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

Numbernaut

Dang. This really isn't something anyone can notice usually on the first try.

Is the Shambler's ranged attack supposed to go through walls?  I find that monster to be the easiest boss fight for me usually...
Hell Knight Warrant Officer (0.9.9.6G)
[18/7/3/0/0]

skarczew

Quote from: AlterAsc on March 18, 2012, 16:09Quite logical.You(DoomRLGuy) were stupid when you made an assembly without WK2 so you ruined any possibility to mod it again.
If someone is a technician then he is everything but stupid ;| .

skarczew

Quote from: Numbernaut on March 22, 2012, 08:30Is the Shambler's ranged attack supposed to go through walls?  I find that monster to be the easiest boss fight for me usually...
Probably bug, probably some other things work the same bugged way (Cyberdemon and his rockets).

gunofdis

How does Bullet Dance interact with the GCB and storm bolter?  Testing shows that with TH2 and MBD they fire 2 more shots than normal (as in 8 for full auto gcb, 4 for sb), but I don't know about the time taken.

shark20061

The time would be:

(GCB Fire Time + Storm Bolter Fire Time) / 2 * Dualgunner Mod of 1.2 * Finesse Mod * Son of a Gun Mod * Bullet Dance Mod

or

( 1.00 + 0.80 ) / 2 * 1.2 * Fin Mod * SoG Mod * (0.5 * 2),

which at the base levels needed (SoG 2 and Fin 2) would be 0.45 sec/dualshot.  The shot time can be reduced further with extra levels of Fin or SoG, but no lower than 0.1 sec / dualshot.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

gunofdis

So you're saying they get the bullet dance time mod, but no extra shots?  What a ripoff.

shark20061

Three things:

1) Bullet Dance is bugged in reference to the time mod, you actually fire 50% faster with only one level of TH, and normal speed with TH 2.  Although both TH and MBD bonuses do not stack, no.

2) This means you can fire more shots with the GCB on single fire, as TH alone doesn't effect it on single fire mode.

3) Storm bolter pistol shouldn't be affected by TH, but it is, and this is also a bug.

But no, TH bonuses + MBD don't mean double extra shots for rapid fire pistols.

Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

gunofdis

Interesting.  I might almost like MBD with that time bug :stare:

ih8regin

Will a scout with hyperblaster/Fin3 fire at 0.2s? The calculations say 0.25025 s per shot, which side it's rounded to? If lower (first down to 0.250, as we're speaking about energy) then to nearest even 0.2, then it'll be useless to put a tech mod over it to pump firespeed to 0.21, so I could slap a firestorm on it instead, to have a kickass rapidfire chew-em-cells-but-kill-em-all weapon. 0.2 chainfire is what I call PWNAGE - while you're not being fired at.

(Got killed on my UV Ao100 at hell frozen over, phased 1 tile from the stairs BUT with a mancubus at my right and a bunch of barrels on my left. BOOM, you die. But this time I already have a firestorm pack at the ready.)
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)