Chained court (normal) update

Started by rchandra, January 17, 2012, 04:00

MaiZure

Quote from: Gamer-man on January 20, 2012, 19:14i assumed the agility mods were awards for beating hell's arena or for finding a rocket, this layout cuts the incentive for beating hell's arena drastically.  i'm not sure if that is what you were going for or not, but it is something to take into account (since beating it has a few negative to work with as well)

Agreed
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Solarn

Quote from: Gamer-man on January 20, 2012, 19:14i assumed the agility mods were awards for beating hell's arena or for finding a rocket, this layout cuts the incentive for beating hell's arena drastically.  i'm not sure if that is what you were going for or not, but it is something to take into account (since beating it has a few negative to work with as well)
Well, beating Hell's Arena is still required if you want to get the Arena Master's Staff and it gives nice loot all on its own, so I can't really see your point here.

Deathwind

I thought the rewards from hell's arena were the rewards for beating hell's arena...

If you feel that strongly about it you could randomize the mods for this version to nerf the reward.
v.997 [16/5/2/0/0]

raekuul

Just how useful are Agility packs, anyway? How do they compare to other mod-packs in terms of usefulness?
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Deathwind

2 agility mod equals any of
Spoiler
A-modded chaingun AND A-modded plasma rifle w/MAc
Tac boots
Tac armor
2/3s of an assault rifle
1/2 of mods needed for pair of speed loader pistols
v.997 [16/5/2/0/0]

Gamer-man

Quote from: Deathwind on January 23, 2012, 16:34I thought the rewards from hell's arena were the rewards for beating hell's arena...

If you feel that strongly about it you could randomize the mods for this version to nerf the reward.
i am probably biased from playing AoMr where the rewards for being hell's arena arn't all that great compaired to the chance of death, and most of the point is to get the 2 agilities mods in UnCC.

Solarn

Quote from: Deathwind on January 23, 2012, 17:292 agility mod equals any of
Spoiler
A-modded chaingun AND A-modded plasma rifle w/MAc
Tac boots
Tac armor
2/3s of an assault rifle
1/2 of mods needed for pair of speed loader pistols
Can also be used in
Spoiler
focused double shotgun
environmental boots
piercing chainsaw
ballistic armor
cerberus armor/boots

Bloax

The coolest reward for AoSh would by far be two power mods. :P
Because you know, elephant gun, finally.

spacedust

January 28, 2012, 10:55 #23 Last Edit: January 28, 2012, 10:57 by spacedust
OT, but elephant gun seems like such a waste of 2 power mods... I mean, power mods being so rare and all. The unmodded double shotty always felt like a much more powerful beast compared to the elephant gun.

Game Hunter

Quote from: Gamer-man on January 20, 2012, 19:14i assumed the agility mods were awards for beating hell's arena or for finding a rocket, this layout cuts the incentive for beating hell's arena drastically.
You know what I first thought when I saw the second layout of the Chained Court? "Hey, cool, now we'll have to think critically about whether or not we want to clear Hell's Arena, because it forces us to deal with a greater challenge on an otherwise-easy map!" And then nothing changed, because the lack of rocket launcher made the old CC too inferior. Needless to say I'd like to balance it out so that the incentives go in both directions.

And hey, if you (that is, everyone, not just the quotee) would actually like to comment on the map itself (does it look like a good idea? what could improve it?) then I'm all ears.
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Deathwind

I think the proposed map would be a good change but do we really need 5 zerk effects in this one?
v.997 [16/5/2/0/0]

Game Hunter

Quote from: Deathwind on January 29, 2012, 16:44I think the proposed map would be a good change but do we really need 5 zerk effects in this one?
Part of the use of the normal Chained Court is that you can go in there and snag all the zerks and the chainsaw, then leave. It's useful for pacifists and berserkers and stuff. We could play around with the balance but I don't mind keeping the level "easy".

I never got around to posting my sketch for the possible Spider's Lair layout. Here it is!
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........|#...#..........#........,,,#,,,,,,##.......####....##....#|........
#..*....|#....#........#...........,,#,,.,,..##.........####......#|...*...#
##.......#.....##.....#....A........A,#...A....###..A.............#.......##
#####............##...#................###........###..................#####
############.......###.###............>...####.......####.......############
#######################...######..............#####.########################
It's very...um...different. Additionally it doesn't mesh well with tiles (but I imagine we'll make a cave tileset soon that will make diagonals work, since they appear oh-so-often in that settings). I've actually played it a couple times and the change in how one has to play the level is quite interesting. My hope is that it's better than the completely-open layout that already exists, but I'm open to tweaking it (or scrapping for other possibilities).
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Deathwind

February 01, 2012, 22:10 #27 Last Edit: February 01, 2012, 22:12 by Deathwind
I like it but could you open up the walls just a bit?  This looks like it might bring out every single issue with LOS and targeting in one map...

edit: also make the 4 cover walls angled as their current placement offers almost no cover
v.997 [16/5/2/0/0]

GrimmC

I like both designs quite a bit. The CC revision is interesting and feels very "Doomish." One confusing point though: Will mod packs be guaranteed even in the normal map? (i.e., without beating Hell's Arena)

Spider's Lair revision is also pretty cool. I always thought the original was rather bland. This one is actually exciting. There's no way for me to predict how it would play though.

Not sure how much more feedback I can really provide, but both look excellent to me. :-D