Fixing the Spider Mastermind

Started by Gamer-man, January 20, 2012, 19:51

Gamer-man

Considering the spider mastermind is insanely easy, and requires no preperation to deal with here is what i think should be done to fix it.
A:  Make the spidermastermind do bullet damage
not only is it intuitive, but it forces decisions, do you waste a spot in your inventory to resist bullet damage that isn't useful until the spidermastermind, or do you have a go with sheer brute force.  If bullets make it too easy, make the bullets stronger/more numerous/armour piercing (sperating the 'ignores half armor' from the 'plasma damage' type).
B:  spidey has no melee damage
so just let him shoot at close range.  This can be special because he is a boss (aracnatrons can stay week to melee), but really going up close to him and getting hit for nothing with just basic red armor makes him a joke boss, and no one likes fighting a joke at the end.

MaiZure

Good points!
These issues are being addressed in the current beta which will be available to supporters shortly. Expect .996 to have a Spidey worthy of the original!
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

ParaSait

January 20, 2012, 20:50 #2 Last Edit: January 20, 2012, 20:52 by ParaSait
And nerf the bros & Cybie a bit, while you're at it. :P

Quote from: MaiZure on January 20, 2012, 20:22Expect .996 to have a Spidey worthy of the original!
Heh. Actually she's like, by far the easiest boss in the original. :D
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

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Deathwind

It's not that easy if you don't know it's melee is crap, that damn spider has killed me almost every time I've made it to Dis because I tried to kill it at a distance...
v.997 [16/5/2/0/0]

snowstorm

Well, it's a giant brain with a super-chaingun and 4 big metal appendages.
As far as my imagination would allow it, it could either push you around, throw you back a couple of squares, squish you for teh lulz...
Or it could figure this one out on it's own - she is the "mastermind" after all...

Nachtfischer

Quote from: Deathwind on January 22, 2012, 16:05It's not that easy if you don't know it's melee is crap, that damn spider has killed me almost every time I've made it to Dis because I tried to kill it at a distance...
Yeah... playing without spoilers can be frustrating sometimes. :|

Deathwind

It's not that I try to avoid spoilers it just that I don't have regular internet access anymore...
v.997 [16/5/2/0/0]

Gamer-man

i died the first time with the handgun reloading (gunkata), i won the second time because i thought "lets fight it like i would an arachnitron".  I looked up spoilers when i thought "man this balistic vest sure seems to be useless"

IronBeer

Quote from: Gamer-man on January 25, 2012, 21:20"man this balistic vest sure seems to be useless"
According to the wiki, the Mastermind does NOT do bullet damage. I believe it- close inspections of mortems that end on Dis often have holes punched into the outer walls, indicating that Spidey can't possibly be dealing bullet damage.
0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

MaiZure

Quote from: IronBeer on January 25, 2012, 21:54According to the wiki, the Mastermind does NOT do bullet damage. I believe it- close inspections of mortems that end on Dis often have holes punched into the outer walls, indicating that Spidey can't possibly be dealing bullet damage.

Pretty sure it's plasma
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Gamer-man

yeah, i'm pointing out how i figured out it didn't deal bullet damage and that i should melee it without spoilers (and thus that it could be figured out without spoilers, though figuring it out it had plasma in specific could take a few attempts)

Game Hunter

I've been writing some AI improvements to the Mastermind. This is the current rundown without spoiling exactly how it works:

  • Fires far more often
  • Shots are more cone-like (still individual bullets)
  • Anti-cornershooting measures
This will come with a huge damage nerf if it works out, because you'll probably be getting hit a lot more. This doesn't really take care of the melee issue, but we're already working on a potential solution for the general case.
I'm just a dude playing a dude disguised as another dude.

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