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Author Topic: Proposed Feature - Challenge Modes  (Read 72090 times)

Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #75 on: December 04, 2005, 03:49 »

Quoting: jimmyj
I have another idea, Demon of bad memory, where you can only see the level area that you are in, you cannot see grayed out areas that you are not in.


Khe he he, this one is actually already implemented -- it's a part of the DoomRL Blind-mode enhancements :]
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Turgor

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Proposed Feature - Challenge Modes
« Reply #76 on: December 04, 2005, 21:19 »

Quoting: jimmyj
That'd work out well (i got pink eye once, verry itchey)


yeah i had it once too.. on my left eye only. i remember that when i closed my right eye everything i saw would shift a bit to red.. oh yeah, it's very itchy too. But you're not allowed to touch it. That's what drove me mad i think.

Obscillesk

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Proposed Feature - Challenge Modes
« Reply #77 on: December 05, 2005, 22:30 »

Hahah the weak-minded sounds funny :)

I just thought of this one, Demon of Dependency - if you use orbs and berserk packs, you can get addicted to them and if you don't get your fix after the timer runs down, you start taking damage.  Possibly work for stim packs too?
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Nillo

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Proposed Feature - Challenge Modes
« Reply #78 on: December 06, 2005, 17:28 »

Temperamental - You can't change tactics manually. Every 2d6 turns, your tactics are changed randomly.

Vulnerable - When you get hit by enemy fire, there is a chance that items in your inventory get destroyed.

Indecisive - You don't choose your traits when leveling up, instead, they are chosen randomly.

Acid rain - Every 1d3 turns, a random floor tile on the level is replaced with acid.

Clear vision - Only walls limit sight range. Affects both you and enemies, who will try to shoot you from anywhere on the level if able.

Arcade - The amount of powerups is doubled. Enemies can use powerups too.

Also, you might want to change the name of them to "Special Modes", because I think some of them are going to be easier than normal.
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Turgor

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Proposed Feature - Challenge Modes
« Reply #79 on: December 06, 2005, 23:29 »

Of those angels/demons that Nillo posted, i like Vulnerable the best. may need another name though (demon of shoddy backpack? ;D)

for the rest:
Temperamental may prove a challenge sometimes, but will mostly result in me waiting untill i have the desired tactic before opening doors, confronting enemies, etc.
Indecisive: part of me likes it for the challenge it poses.. the other part thinks randomizing skills would make this game much less fun, because some traits are just much more important than others right now, and you want to choose the important combinations.
Acid Rain: i think i'd get really livid after a while, especially if important stuff just happens to be on a floor tile that gets acid rain. Still, also a good challenge.
Arcade: a good idea. i always wondered why enemies can't use powerups. part of it is scarcety offcourse, doubling the amount might make it possible that you still get to pick up a few.

Obscillesk

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Proposed Feature - Challenge Modes
« Reply #80 on: December 07, 2005, 10:32 »

I like the Vulnerable one too, that would get pretty vicious at times :)

edit: woot, page 5
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #81 on: December 08, 2005, 04:14 »

Vulnerable would be nice, it would be an incentive to use kits and globes sparingly..
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Jolly Sapper

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Proposed Feature - Challenge Modes
« Reply #82 on: December 13, 2005, 04:49 »

Angel of Cross-Dressing
....
Random change every so many minutes that you change into a very attractive she-demon with only a flaming fingernail file to defend yourself in hand to hand combat until a set amount of time passes.  All monsters race to attack you in hand-to hand combat.  Physical damage FROM baddies is decreased during the she-demon form.  When you change back into a Marine all stats return to normal and the baddies can start shooting.

Angel of Grace
.....
Steppin on blood, water, slime, toxic sludge, acid, lava, etc. etc. causes you to slide in a random direction for a few spaces.  
--on second thought, that doesnt sound very interesting beyond the novelty of it---

Angel of the Hunter
......
At the beginning of the map you are given a targent monster to kill.  This monster randomly teleports and is stronger than it would normally be.   Must hunt the monster to either move onto the next map, only hunted monster will give exp, killing the hunted monster is the only way to heal.

Angel of Cute Fuzzy Puppies
.....
Fling cute fuzzy puppies to turn the dark twisted souls of the demon hordes to the light.

Angel of the Chase
.....
Weapons only stun or knockback the enemies but do not kill survive for a set amount of turns.  Staying in a room for more than a certain amount of turns spawns a whole lotta Barons or Hell Knights.
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Thomas

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Proposed Feature - Challenge Modes
« Reply #83 on: December 15, 2005, 00:30 »

Feedback:

AO crossdressing: <O_o>
AO grace            : 7x7 acid floors would become a lot more bareable as you slide through them.
AO the hunter     : Quite interesting, I'd like to try that one.
AO puppies         : see AO crossdressing.
AO the chace      : I don't get it.

My ideas:

Angel of melee:
Melee damage +50%
Melee tohit      +50%
Gun damage    -50%
Gun tohit         -50%

Angel of juggling
You can have as many weapons as you want weilded. But you must use them in a certain order (eg. RL, shotgun, chainsaw, RL, shotgun...) as if you really were juggling them.
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jake250

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Proposed Feature - Challenge Modes
« Reply #84 on: December 15, 2005, 03:26 »

Quoting: Thomas
You can have as many weapons as you want weilded. But you must use them in a certain order (eg. RL, shotgun, chainsaw, RL, shotgun...) as if you really were juggling them.


ROFL

I don't know if it would realy be fun however...
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #85 on: December 15, 2005, 05:57 »

Well, it sounds kinda fun to me, just easy to abuse, juggling 5 BFGS ;)
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #86 on: December 15, 2005, 06:03 »

Quoting: Jolly Sapper
Angel of Cross-Dressing

No ;-).

Quoting: Jolly Sapper
Angel of Grace

Might be a source of new bugs. And doesn't give any true challenge.

Quoting: Jolly Sapper
Angel of the Hunter

Not in the form you suggested, but the idea is nice... Although inspired by someones suggestion, I'd rather see "Hunted Angel" -- Cyberdemon is on each level ^_^.

Quoting: Jolly Sapper
Angel of Cute Fuzzy Puppies

Oro?

Quoting: Jolly Sapper
Angel of the Chase

This is kind of "nightmare" :-P
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Kornel Kisielewicz

Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #87 on: December 15, 2005, 06:03 »

Quoting: Thomas
Angel of melee:

Two thumbs up!
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #88 on: December 15, 2005, 06:25 »

Quoting: Kornel Kisielewicz
Quoting: Jolly Sapper
Angel of the Hunter
Not in the form you suggested, but the idea is nice... Although inspired by someones suggestion, I'd rather see "Hunted Angel" -- Cyberdemon is on each level ^_^.


But a long time ago you said that wouldn't seem doomish :??

It is doomish, glad you realised taht, just try Cyber Dreams :L)
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Almafeta

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Proposed Feature - Challenge Modes
« Reply #89 on: December 15, 2005, 16:14 »

Angel of angst:  Every monster you kill requires you to sit through a randomly-generated bad poem.

Angel of breakdown:  Guns have a 2% chance of jamming or misfiring per time used, permanantly ruining the gun.

Angel of D&D:  You get +5 HP per level, +1 to hit per level, and +5% to dodge every other level.  You get one trait at chargen, and one trait every three levels.

Angel of deaf:  You don't hear monsters or gunfire.

Angel of disease:  You're dying of cancer -- as long as you're dying, why not take a few demons with you?  Your max HP goes down by 1 for every 1000 moves, to a minimum of 1 plus whatever you get from ironman.

Angel of escape:  You're fighting up to the surface.  You start with red armor and the BFG fighting the cyberdemon, and have to make it to the surface with ever-weaker weapons and limited supplies of ammo for your best weapons, while more and more former humans come against you...

Angel of fire:  Every tile you step on becomes lava.  Backtracking causes the normal damage.

Angel of hallucinations:  The game randomly assigns a new 'psychadellic' monkier (and new color/symbol) to every monster, weapon, special level, etc., at the beginning of the game.  You have no way of knowing what a 'monkey launcher' is until you fire it (is it the BFG or an advanced pistol?), and the 'menacing clown' (represented by a bright yellow c) might be the Cyberdemon, a Baron of Hell, or a former human.

Angel of mutation:  Every level, before you select a trait, one trait you have already selected becomes a level in another trait.

Angel of niceness:  You're pretty much Piffany.  You heal 1 HP/turn, and monsters have a 50% chance of not attacking any turn they have a chance to.  You can't attack OR use weapons.  You win by hugging the Cyberdemon (getting in melee range).

Angel of noise:  You have a rock-n-roll soundtrack following you.  All monsters are automatically aware of your position whenever you enter a level.

Angel of nukes:  You've been ordered to clear out Hell, no matter what.  Every time you enter a level, a nuke is dropped and armed, with a suitably long countdown (250 or 500 turns).

Angel of overkill:  When you kill a monster, you automatically fire one more time at it (if you have ammo), just to 'be sure.'

Angel of ricochets:  Bullets that hit a wall bounce around until they strike something (up to 10 times).

Angel of sanitation:  You take damage when you step on blood or corpses as if you had stepped into acid.

Angel of senility:  You're pretty much the army's LAST hope.  You lose 1 XP per turn, unless you'd drop a level.

Angel of shrapnel:  Using explosive weapons on ammo causes random shots to fire, or (in the case of power cells and rockets) secondary explosions.

Angel of sniping:  Your sight range is increased by 5.  If enemies are close, your to-hit roll takes a (6-distance) penalty.  (Aaah!  Demons and lost souls!  Geddem off me!)

Angel of superspeed:  You move twice as fast, get two chances to dodge attacks, and attack in half the time.  You may only attack in melee.

Angel of telepathy:  You always know where the monsters are, even if you can't see them.  The problem is, whenever you kill, you are stunned for at least 1 turn (more if you killed with excessive overkill...).

Angel of vitality:  You heal 1 HP/turn.  So do the monsters.  Finish them off fast, because if you sit around using Cateye, you'll waste all your ammo only to have them heal, leaving you having to punch them out...
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