>_> <_< New challenge mode... Angel of Death.

Started by BDR, January 08, 2007, 06:11

Styro

Quote from: BDR on January 08, 2007, 19:01Ok, then.  50-150% more enemies than normal (100% monster count = normal game, 150% = AoD on M, 200% on H, and 250% on UV) depending on the difficulty, and you have to kill every single enemy on a level to go on to the next, no exceptions.  I'd make N! 300%, but I think with the respawning it'd be nigh-impossible to achieve a 100% kill count win as it is anyway (I bet Blade would love a challenge like this though ;P).

EDIT: Those numbers aren't set in stone, though... >_>

I'd like to see the extra spawn count as a seperate challenge in addition to the one discussed here - Angel of Mayhem or something. You don't have to get a 100% kill count, but every level has 200%-300% of the normal number of enemies spawned. The thought of having the level just crawling with enemies is pretty appealing.

This, of course gave me the idea of being able to pick multiple challenges, if we had a seperate challenge for higher spawncount and for 100% kills. That would also allow you to play a Darkness, Haste, Berzerk challenge. Hehe :)
Arch-Vile Mjr General
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BDR

Quote from: Styro on January 17, 2007, 09:49[snip]

This, of course gave me the idea of being able to pick multiple challenges, if we had a seperate challenge for higher spawncount and for 100% kills. That would also allow you to play a Darkness, Haste, Berzerk challenge. Hehe :)

Being able to combine challenges would be fun, and it would give people who've mastered the game (currently only Blade would fit this description >_>) plenty more to do.  I don't think combining them should unlock anything, though, or at least not what you'd get unlocked if you played through one challenge normally (this could potentially make it far too easy to achieve higher skill ranks, by say combining Angel of Haste with all of your challenges for instance).

I'll get to the rest of your ideas later. >_>

Valkeera

Um, I don't like the idea of picking up multiple challenges much... I view a challenge game as something unique, and a combination of them would subtract somewhat from its essence and spirit.
Angel of Death 007

TFoN

I disagree.
Challenge combinations can make for some really tricky, unique games.
AoI+AoP'll be really nice ;P
The suggested AoVampirism/Disease+AoB could be great.
And AoB/Mr+AoD would be a perfect game for the veterans!

Aki

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TFoN

Much pain :P

But AoMr+AoMs should do almost the same, IMO.
Either way there's ammo space aplenty. PDs are too rare to really consider.
Armor space's the only real problem... But, then again, what a problem it is :)

Aki

Lets see blade try these:
A) AoMrk+AoMs+AoI or AoP
B) AoMrk+AoMs+AoLT.
C)AoMrk+AoMs+AoLT+AoI+AoD+AoP.
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TFoN

Actually, AoMs in C makes the game easier by Supercharging on level-up. Without it, you're stuck with what you start with (plus 30 possible HPs from Ironman(3) :P ). Heheheh.

BDR

Quote from: TFoN on January 21, 2007, 13:45And AoB/Mr+AoD would be a perfect game for the veterans!

I would love to try AoMr in this example.  Pistols + SoaG = a lot of fun.  Of course, the farthest I've come to winning the game anyway is level 22... (which was a very stupid death considering I had about 8 or 9 medpacks >_<)

BDR

Really, though, I think that if the 'make your own challenge mode' is put in it should by all means be completely optional (no combos are required to unlock anything) and no games within the mode will count towards any requirements for player file advancement (as in Sergeant, Demon, etc., no matter what you're doing).  That way, it's always just for fun and the bragging rights you get out of having a character win while being compulsively an angel many times over, and those who don't want to have anything to do with mixing challenges can easily ignore it.