If you wonder why you missed beta 1 - it is in the Chaos-access part of the forum. I decided to make the AliensRL beta versions public, to recieve more feedback. Please comment! This is unstable beta version, so please do not advertise it outside of the board.
Due to popular demand it's time to resume development of AliensRL! I hereby bring you the second beta version for the upcoming release. Test it 'till it dies!
aliensrl-win-0.8-beta2.zipMajor changes in this version include the introduction of enhanced radiation, inc grenades, master skills and finally the much anticipated save/load. I know that the gameplay enhancements are very unbalanced, please help me to balance them!
Compared to Beta 1 this version includes all the fixes mentioned in the Beta 1 thread, and target remembering and XP dingbat.
The zipfile contains only the non-media files to reduce download time. You should copy the music/sound/voice directories into it.
I also decided to change my naming scheme -- "0.8 beta 2" means "second beta version on the road to 0.8".
Full changes list-- save/load added!
-- max medpacks reduced to 5
-- medpack use in combat is half effective
-- radiation made more deadly
-- radiation suits
-- added exploding fuel barrels
-- master skill levels unlocked
-- heavy weapons master skill added
-- sidearms master skill added
-- medical master skill added
-- light weapons master skill added
-- temporary technical master skill added
-- initial grenade capacity = 3/type
-- fitness increases grenade capacity by 1/level
-- implemented inc grenades
-- varied starting ammo/medcount between classes
-- XP dingbat added
-- fire mode remembers last target
-- typo fixed