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Guarantee theoretical utility of lab cache modpacks
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grommile
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2
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2744
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April 12, 2011, 14:33
by rchandra
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Being able to see Damage Taken and stuff like Kill Streaks
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Kolosus
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2
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2969
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April 27, 2012, 12:52
by Kolosus
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Remaining ammo counter
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Sanctus
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2
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3089
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June 05, 2012, 04:41
by Sanctus
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Fire damage affects fluids
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byrel
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2
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2576
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January 15, 2012, 04:36
by snowstorm
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BFG Auto-wield
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LuckyDee
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2
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2699
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April 17, 2012, 06:07
by Zalminen
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Light Travel Medals
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Tesmador
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2
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2943
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November 03, 2011, 03:39
by Tesmador
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DoomRL port for ARM devices (i.e. OpenPandora)
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killchain
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2
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4180
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May 01, 2012, 15:12
by killchain
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Traits stadistics
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Jorge Alonso
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2
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3609
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May 25, 2007, 05:30
by Jorge Alonso
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Survivalist buff idea
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2birds1stone
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3
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9295
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January 12, 2016, 03:46
by Evilpotatoe
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Where the hell is the way out of here!?! (right next to you)
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tiw
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3
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3396
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February 05, 2012, 13:39
by Game Hunter
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Squad based play?
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Lomax
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3
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2768
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July 14, 2008, 12:39
by Sachiko
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Options GUI
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ParaSait
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3
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2674
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June 10, 2011, 02:09
by Deathwind
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DoomRL 0.9.9.9 BETA 6
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Kornel Kisielewicz
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3
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32855
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February 19, 2025, 06:43
by Kornel Kisielewicz
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Envirosuits suggestion.
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Xael
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3
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3581
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July 13, 2008, 15:43
by TFoN
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New Level Event: Haze
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MaiZure
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3
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3788
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November 06, 2011, 04:50
by Sambojin
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Different stairs types ! (and similar mid-long term choices or informations)
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Evilpotatoe
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3
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10498
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April 19, 2016, 09:01
by Kornel Kisielewicz
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Half-seen squares
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Zalminen
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3
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2685
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June 18, 2011, 20:06
by thelaptop
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Knockback direction modification
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Lexicon
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3
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2631
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January 27, 2012, 10:05
by Game Hunter
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DoomRL 0.9.9.8 BETA 5
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Kornel Kisielewicz
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3
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15527
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July 08, 2024, 22:58
by Omega Tyrant
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Pain Chances - Flinching
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Chris_Lv255
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3
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3600
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December 04, 2008, 14:26
by Khashishi
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