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Pages: 1 ... 16 17 [18] 19 20 ... 46
  Subject Started by Replies Views Last post
Ammo packs unloading Hamster 0 2073 Last post December 25, 2011, 23:58
by Hamster
A few random things Happylisk 0 2165 Last post March 02, 2008, 14:09
by Happylisk
Some kind of cruise mode or something HexaDoken 8 5079 Last post February 21, 2012, 14:19
by grommile
Some mostly cosmetic suggestions. HexaDoken 11 6977 Last post March 06, 2012, 05:23
by HexaDoken
Swap reload and altreload for dualgunner. HexaDoken 7 4296 Last post March 16, 2012, 06:05
by Klear
Balance tweak - Nerf cacodemon, floor damage « 1 2 3  All » Hipster Scumbag 30 17431 Last post June 13, 2009, 15:19
by Kg
Autosave / save backup / save recovery Hipster Scumbag 1 2071 Last post June 02, 2009, 11:41
by Kornel Kisielewicz
Request for simple usability and comfort features « 1 2  All » Hissatsu 24 14714 Last post January 19, 2012, 15:49
by byrel
Special level availability: let player decide! Hissatsu 5 3277 Last post September 04, 2011, 11:44
by Thexare
Multiplayer Mode HK 8 6035 Last post February 16, 2006, 07:38
by Anticheese
Impassable but can be shot through Horyon 12 8168 Last post July 03, 2008, 05:29
by RepoRipper
Rewards and unlockable things : introduce unlockable levels ? « 1 2  All » Horyon 25 17335 Last post July 07, 2008, 11:45
by RepoRipper
A GBA port (with sounds) would be nice ianpwilliams 12 6035 Last post November 30, 2006, 09:14
by Santiago Zapata
Compilation of fixes, changes, and new ideas « 1 2 3 ... 5 » Icy 64 182226 Last post July 18, 2024, 22:10
by Omega Tyrant
Options! Iferrly 5 3843 Last post November 08, 2008, 11:34
by jake250
Proposed Feature - locked doors Igor Savin 13 12262 Last post October 29, 2005, 08:10
by Aerton
First person graphic mode Ihurah Ayimuzus 12 8628 Last post April 26, 2008, 16:18
by ianpwilliams
Display total ammo remaining in inventory on HUD Infinitum 6 4750 Last post April 27, 2013, 10:38
by IronBeer
Graphic display of what tiles the DoomGuy are in cover from Infinitum 2 3742 Last post April 25, 2013, 19:12
by lmaoboat
Switches should affect the level layout Infinitum 7 5312 Last post April 27, 2013, 02:40
by Nick
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