|
|
Ammo packs unloading
|
Hamster
|
0
|
2073
|
December 25, 2011, 23:58
by Hamster
|
|
|
A few random things
|
Happylisk
|
0
|
2165
|
March 02, 2008, 14:09
by Happylisk
|
|
|
Some kind of cruise mode or something
|
HexaDoken
|
8
|
5079
|
February 21, 2012, 14:19
by grommile
|
|
|
Some mostly cosmetic suggestions.
|
HexaDoken
|
11
|
6977
|
March 06, 2012, 05:23
by HexaDoken
|
|
|
Swap reload and altreload for dualgunner.
|
HexaDoken
|
7
|
4296
|
March 16, 2012, 06:05
by Klear
|
|
|
Balance tweak - Nerf cacodemon, floor damage
« 1 2 3 All »
|
Hipster Scumbag
|
30
|
17431
|
June 13, 2009, 15:19
by Kg
|
|
|
Autosave / save backup / save recovery
|
Hipster Scumbag
|
1
|
2071
|
June 02, 2009, 11:41
by Kornel Kisielewicz
|
|
|
Request for simple usability and comfort features
« 1 2 All »
|
Hissatsu
|
24
|
14714
|
January 19, 2012, 15:49
by byrel
|
|
|
Special level availability: let player decide!
|
Hissatsu
|
5
|
3277
|
September 04, 2011, 11:44
by Thexare
|
|
|
Multiplayer Mode
|
HK
|
8
|
6035
|
February 16, 2006, 07:38
by Anticheese
|
|
|
Impassable but can be shot through
|
Horyon
|
12
|
8168
|
July 03, 2008, 05:29
by RepoRipper
|
|
|
Rewards and unlockable things : introduce unlockable levels ?
« 1 2 All »
|
Horyon
|
25
|
17335
|
July 07, 2008, 11:45
by RepoRipper
|
|
|
A GBA port (with sounds) would be nice
|
ianpwilliams
|
12
|
6035
|
November 30, 2006, 09:14
by Santiago Zapata
|
|
|
Compilation of fixes, changes, and new ideas
« 1 2 3 ... 5 »
|
Icy
|
64
|
182226
|
July 18, 2024, 22:10
by Omega Tyrant
|
|
|
Options!
|
Iferrly
|
5
|
3843
|
November 08, 2008, 11:34
by jake250
|
|
|
Proposed Feature - locked doors
|
Igor Savin
|
13
|
12262
|
October 29, 2005, 08:10
by Aerton
|
|
|
First person graphic mode
|
Ihurah Ayimuzus
|
12
|
8628
|
April 26, 2008, 16:18
by ianpwilliams
|
|
|
Display total ammo remaining in inventory on HUD
|
Infinitum
|
6
|
4750
|
April 27, 2013, 10:38
by IronBeer
|
|
|
Graphic display of what tiles the DoomGuy are in cover from
|
Infinitum
|
2
|
3742
|
April 25, 2013, 19:12
by lmaoboat
|
|
|
Switches should affect the level layout
|
Infinitum
|
7
|
5312
|
April 27, 2013, 02:40
by Nick
|