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Pages: 1 ... 16 17 [18] 19 20 ... 46
  Subject Started by Replies Views Last post
Ammo packs unloading Hamster 0 2752 Last post December 25, 2011, 23:58
by Hamster
A few random things Happylisk 0 2827 Last post March 02, 2008, 14:09
by Happylisk
Swap reload and altreload for dualgunner. HexaDoken 7 5558 Last post March 16, 2012, 06:05
by Klear
Some kind of cruise mode or something HexaDoken 8 6424 Last post February 21, 2012, 14:19
by grommile
Some mostly cosmetic suggestions. HexaDoken 11 8982 Last post March 06, 2012, 05:23
by HexaDoken
Balance tweak - Nerf cacodemon, floor damage « 1 2 3  All » Hipster Scumbag 30 20711 Last post June 13, 2009, 15:19
by Kg
Autosave / save backup / save recovery Hipster Scumbag 1 2736 Last post June 02, 2009, 11:41
by Kornel Kisielewicz
Request for simple usability and comfort features « 1 2  All » Hissatsu 24 19495 Last post January 19, 2012, 15:49
by byrel
Special level availability: let player decide! Hissatsu 5 4195 Last post September 04, 2011, 11:44
by Thexare
Multiplayer Mode HK 8 7306 Last post February 16, 2006, 07:38
by Anticheese
Impassable but can be shot through Horyon 12 10014 Last post July 03, 2008, 05:29
by RepoRipper
Rewards and unlockable things : introduce unlockable levels ? « 1 2  All » Horyon 25 21769 Last post July 07, 2008, 11:45
by RepoRipper
A GBA port (with sounds) would be nice ianpwilliams 12 7373 Last post November 30, 2006, 09:14
by Santiago Zapata
Compilation of fixes, changes, and new ideas « 1 2 3 ... 5 » Icy 64 282089 Last post July 18, 2024, 22:10
by Omega Tyrant
Options! Iferrly 5 4777 Last post November 08, 2008, 11:34
by jake250
Proposed Feature - locked doors Igor Savin 13 22803 Last post October 29, 2005, 08:10
by Aerton
First person graphic mode Ihurah Ayimuzus 12 11601 Last post April 26, 2008, 16:18
by ianpwilliams
Display total ammo remaining in inventory on HUD Infinitum 6 5813 Last post April 27, 2013, 10:38
by IronBeer
Graphic display of what tiles the DoomGuy are in cover from Infinitum 2 4704 Last post April 25, 2013, 19:12
by lmaoboat
Switches should affect the level layout Infinitum 7 6768 Last post April 27, 2013, 02:40
by Nick
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