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Pages: 1 ... 18 19 [20] 21 22 ... 46
  Subject Started by Replies Views Last post
Follow-up on aiming interface. Journey 4 3859 Last post October 27, 2009, 11:42
by Karry
Lower priority: cycle between multiple visible targets Journey 1 2615 Last post October 23, 2009, 00:40
by Aki
Recalling level special messages Journey 2 2915 Last post December 14, 2009, 07:32
by ZZ
More improvements to core gameplay rather than peripheral features? Journey 2 3185 Last post October 08, 2009, 01:27
by Aki
Unnecessary Enemy Creation Station Jovian 4 3828 Last post November 06, 2011, 18:51
by raekuul
Adding a ladder Juice 8 8266 Last post February 12, 2014, 06:43
by singalen
Grenades!!! (Very large project, may be for DoomRL 2 instead) JysusCryst 3 5826 Last post July 09, 2013, 10:47
by singalen
Ailements Kabrinski 0 3915 Last post August 18, 2012, 03:47
by Kabrinski
Flamethrower Kao 10 6213 Last post February 22, 2009, 17:17
by Kao
Special levels - spiced up ! Karry 7 6612 Last post June 17, 2007, 09:27
by Karry
Colors. Again. Karry 9 5588 Last post December 04, 2009, 04:34
by Tavana
Making a game actually winnable. « 1 2  All » Karry 22 15669 Last post July 15, 2007, 03:24
by Rabiat
Shell « 1 2 3  All » Karry 33 23795 Last post December 21, 2006, 20:34
by Doom Trooper
Tactics breakdown Karry 1 2907 Last post December 04, 2006, 03:05
by Jered Cain
Highscore small mod. Karry 12 6507 Last post December 05, 2006, 13:01
by RickVoid
Some polish stuff Karry 4 8188 Last post May 17, 2007, 08:59
by Fingerzam
Demos recording AND something else! Kg 4 3222 Last post June 03, 2009, 21:13
by metroidRL
Online database? Kg 6 3369 Last post August 09, 2010, 09:17
by thelaptop
challenge mode: angel of vampirism « 1 2  All » Khashishi 18 13773 Last post December 26, 2006, 15:52
by Valkeera
new monster: shadow demon Khashishi 3 3992 Last post December 18, 2006, 03:06
by Ugm
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