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Options!
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Iferrly
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5
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9329
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November 08, 2008, 11:34
by jake250
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How to make DoomRL really scare the bejeezus out of us...
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R-800
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6
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9356
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December 17, 2009, 21:09
by Angle of Death
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Master Traits and the possible defense/weapon combos
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Thomas
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5
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9366
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October 29, 2009, 11:35
by Brothers.Imp
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Enemies fight with each other
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ParaSait
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5
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9371
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October 15, 2007, 08:36
by Aerton
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"Long wait" key
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Blade
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5
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9409
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September 12, 2007, 19:04
by Kornel Kisielewicz
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Intuition 3 - can tell when enemy will attack
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areacode212
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4
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9418
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August 04, 2012, 16:39
by yaflhdztioxo
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The dropped item melts!
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Potman
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5
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9420
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May 01, 2011, 03:11
by Tavana
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critical hits
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xenozid
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5
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9421
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November 17, 2009, 10:54
by xenozid
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Spider Mastermind - Yeah, This Shit Again
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Thexare
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7
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9430
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May 10, 2011, 20:59
by Thexare
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RFE: Make the uniques fully bindable
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Malek Deneith
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7
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9435
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October 20, 2009, 16:14
by pop
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Bigger levels
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cnsvnc
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3
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9474
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December 18, 2005, 19:59
by Kornel Kisielewicz
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Grenades!!! (Very large project, may be for DoomRL 2 instead)
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JysusCryst
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3
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9487
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July 09, 2013, 10:47
by singalen
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Blood an 1997 game
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snusnumrik
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5
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9487
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March 20, 2012, 21:23
by AtavisticPuma
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Change the color of the double shotgun!
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Drukqs
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7
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9494
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August 15, 2009, 13:30
by Krok
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New trait idea- Feinter
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Gargulec
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6
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9510
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September 06, 2009, 03:40
by Gargulec
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Combine challenges?
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Brewtal Legend
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6
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9542
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September 04, 2011, 10:11
by Game Hunter
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New weapon type : Gauss Weaopn
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ZZ
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6
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9559
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November 25, 2009, 15:43
by ParaSait
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Save score.dat and player.dat at mortem?
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Zhakdul
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4
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9572
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October 06, 2009, 16:20
by Zhakdul
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Speed and reaction
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Potman
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6
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9590
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May 28, 2007, 03:17
by Rabiat
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Idea about new special level
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papilio
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3
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9608
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February 17, 2015, 00:14
by thelaptop
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