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Pages: 1 ... 19 20 [21] 22 23 ... 46
  Subject Started by Replies Views Last post
But I stepped on a teleporter... Ander Hammer 6 5833 Last post February 19, 2012, 09:03
by Ander Hammer
"Smarter" Enemies (If I can call that) Falker 6 5838 Last post February 05, 2012, 16:00
by spacedust
Sirdec's suggestions... backpack, new mods Sirdec 7 5839 Last post March 24, 2012, 00:08
by Deathwind
Blood an 1997 game snusnumrik 5 5844 Last post March 20, 2012, 21:23
by AtavisticPuma
Pushing barrel Flap 6 5859 Last post February 07, 2006, 09:26
by flap
Inventory management Benkyo 5 5861 Last post March 24, 2012, 16:00
by Deathwind
New images in DooMRL ZZ 5 5880 Last post December 02, 2008, 07:24
by ZZ
Save score.dat and player.dat at mortem? Zhakdul 4 5882 Last post October 06, 2009, 16:20
by Zhakdul
Blasting ammo drugon 7 5882 Last post December 23, 2009, 08:27
by drugon
New Special Level - The Nano Factory General Patton 6 5888 Last post August 25, 2011, 08:00
by DeathDealer
Doodads and other flavor bits BEEF 7 5891 Last post March 21, 2010, 01:07
by Tavana
New Feature: Non-exploding Barrels Valkeera 6 5892 Last post December 16, 2006, 14:06
by Valkeera
Multiplayer mode Sereg 3 5903 Last post January 27, 2011, 11:37
by Kornel Kisielewicz
Master Traits and the possible defense/weapon combos Thomas 5 5909 Last post October 29, 2009, 11:35
by Brothers.Imp
Intuition 3 - can tell when enemy will attack areacode212 4 5947 Last post August 04, 2012, 16:39
by yaflhdztioxo
DoomRL Real-Time Mahreen 7 6041 Last post March 12, 2012, 08:18
by Ander Hammer
Enemies fight with each other ParaSait 5 6043 Last post October 15, 2007, 08:36
by Aerton
New monsters snusnumrik 7 6046 Last post March 07, 2012, 05:30
by Kashi
Stairs = elevator? Klear 11 6050 Last post January 15, 2012, 06:47
by Klear
Swap reload and altreload for dualgunner. HexaDoken 7 6082 Last post March 16, 2012, 06:05
by Klear
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