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Music for Special Levels?
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Jered Cain
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2
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2773
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December 26, 2006, 16:08
by Valkeera
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Change BFG back the way it was! + Badge idea
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Jarkko
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12
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5001
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November 14, 2009, 07:46
by Hipster Scumbag
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Weapon ideas
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Ischaldirh
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13
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5447
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December 16, 2008, 10:33
by Visalos
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Wandering Monsters?
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Infinitum
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2
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4118
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May 27, 2013, 09:57
by Evilpotatoe
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Switches should affect the level layout
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Infinitum
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7
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5307
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April 27, 2013, 02:40
by Nick
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Graphic display of what tiles the DoomGuy are in cover from
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Infinitum
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2
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3739
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April 25, 2013, 19:12
by lmaoboat
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Display total ammo remaining in inventory on HUD
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Infinitum
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6
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4746
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April 27, 2013, 10:38
by IronBeer
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First person graphic mode
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Ihurah Ayimuzus
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12
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8626
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April 26, 2008, 16:18
by ianpwilliams
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Proposed Feature - locked doors
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Igor Savin
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13
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12252
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October 29, 2005, 08:10
by Aerton
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Options!
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Iferrly
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5
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3842
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November 08, 2008, 11:34
by jake250
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Compilation of fixes, changes, and new ideas
« 1 2 3 ... 5 »
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Icy
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64
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182147
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July 18, 2024, 22:10
by Omega Tyrant
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A GBA port (with sounds) would be nice
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ianpwilliams
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12
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6031
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November 30, 2006, 09:14
by Santiago Zapata
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Rewards and unlockable things : introduce unlockable levels ?
« 1 2 All »
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Horyon
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25
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17327
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July 07, 2008, 11:45
by RepoRipper
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Impassable but can be shot through
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Horyon
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12
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8164
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July 03, 2008, 05:29
by RepoRipper
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Multiplayer Mode
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HK
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8
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6028
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February 16, 2006, 07:38
by Anticheese
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Special level availability: let player decide!
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Hissatsu
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5
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3274
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September 04, 2011, 11:44
by Thexare
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Request for simple usability and comfort features
« 1 2 All »
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Hissatsu
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24
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14711
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January 19, 2012, 15:49
by byrel
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Autosave / save backup / save recovery
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Hipster Scumbag
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1
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2071
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June 02, 2009, 11:41
by Kornel Kisielewicz
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Balance tweak - Nerf cacodemon, floor damage
« 1 2 3 All »
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Hipster Scumbag
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30
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17421
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June 13, 2009, 15:19
by Kg
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Swap reload and altreload for dualgunner.
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HexaDoken
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7
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4295
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March 16, 2012, 06:05
by Klear
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