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Pages: 1 ... 28 29 [30] 31 32 ... 46
  Subject Started by Replies Views Last post
End-Game Enemy Rebalancing GrimmC 11 14222 Last post November 02, 2011, 16:07
by Sambojin
Sound Code Revision/Update GrimmC 2 2558 Last post May 16, 2011, 20:49
by GrimmC
Partial Invisibility / Blur Sphere GrimmC 1 2604 Last post September 13, 2011, 21:26
by yaflhdztioxo
Things that should be in DoomRL Greo 2 3812 Last post March 17, 2008, 11:35
by tisiphone
Timers for power-ups? « 1 2  All » GrAVit 20 19849 Last post August 04, 2012, 06:39
by Klear
Alt fire and Alt reload support for mouse? GrAVit 2 2891 Last post March 05, 2012, 15:27
by GrAVit
Partial Invisibility GrAVit 3 3390 Last post March 06, 2012, 05:05
by HexaDoken
Trait Suggestion Gnoman 5 3486 Last post December 27, 2008, 07:41
by Errant
More Armor/Weapon Sets GinDiamond 11 13597 Last post June 07, 2014, 10:12
by Thiebs
Small fixes buffs/nerfs for DoomRL GinDiamond 9 7816 Last post September 21, 2012, 14:15
by GinDiamond
New Ideas for Special Levels « 1 2 3  All » GinDiamond 41 36908 Last post September 05, 2012, 12:37
by GinDiamond
"Mid"-Classic Doom feature? GinDiamond 5 7064 Last post March 23, 2013, 18:22
by Thomas
Forums suggestion/bugfix: Spoiler Mortems gilgatex 0 2728 Last post October 15, 2011, 03:29
by gilgatex
Why is this game impossible now Geothermal 5 5702 Last post April 07, 2006, 14:45
by Turgor
Name.ini or something similiar GenTechJ 5 4632 Last post January 26, 2007, 18:44
by BDR
Grenade Launcher/Bouncing weapons GenTechJ 9 5996 Last post April 14, 2010, 04:16
by Malek Deneith
Map memory GenTechJ 3 3128 Last post April 26, 2009, 09:16
by Frankosity
A tiny request Generic 13 8787 Last post January 20, 2009, 17:08
by 007bistromath
Simulation Terminals « 1 2  All » Generic 17 11567 Last post July 22, 2009, 15:35
by Shinji_Ikari_9th
New Special Level - The Nano Factory General Patton 6 5070 Last post August 25, 2011, 08:00
by DeathDealer
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