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Pages: 1 ... 28 29 [30] 31 32 ... 46
  Subject Started by Replies Views Last post
End-Game Enemy Rebalancing GrimmC 11 18200 Last post November 02, 2011, 16:07
by Sambojin
Sound Code Revision/Update GrimmC 2 3001 Last post May 16, 2011, 20:49
by GrimmC
Partial Invisibility / Blur Sphere GrimmC 1 3009 Last post September 13, 2011, 21:26
by yaflhdztioxo
Things that should be in DoomRL Greo 2 4690 Last post March 17, 2008, 11:35
by tisiphone
Timers for power-ups? « 1 2  All » GrAVit 20 23784 Last post August 04, 2012, 06:39
by Klear
Alt fire and Alt reload support for mouse? GrAVit 2 3445 Last post March 05, 2012, 15:27
by GrAVit
Partial Invisibility GrAVit 3 4036 Last post March 06, 2012, 05:05
by HexaDoken
Trait Suggestion Gnoman 5 4032 Last post December 27, 2008, 07:41
by Errant
More Armor/Weapon Sets GinDiamond 11 17665 Last post June 07, 2014, 10:12
by Thiebs
Small fixes buffs/nerfs for DoomRL GinDiamond 9 8826 Last post September 21, 2012, 14:15
by GinDiamond
"Mid"-Classic Doom feature? GinDiamond 5 8284 Last post March 23, 2013, 18:22
by Thomas
New Ideas for Special Levels « 1 2 3  All » GinDiamond 41 53259 Last post September 05, 2012, 12:37
by GinDiamond
Forums suggestion/bugfix: Spoiler Mortems gilgatex 0 3258 Last post October 15, 2011, 03:29
by gilgatex
Why is this game impossible now Geothermal 5 6719 Last post April 07, 2006, 14:45
by Turgor
Grenade Launcher/Bouncing weapons GenTechJ 9 8250 Last post April 14, 2010, 04:16
by Malek Deneith
Map memory GenTechJ 3 3775 Last post April 26, 2009, 09:16
by Frankosity
Name.ini or something similiar GenTechJ 5 5322 Last post January 26, 2007, 18:44
by BDR
A tiny request Generic 13 12282 Last post January 20, 2009, 17:08
by 007bistromath
Simulation Terminals « 1 2  All » Generic 17 15042 Last post July 22, 2009, 15:35
by Shinji_Ikari_9th
New Special Level - The Nano Factory General Patton 6 5910 Last post August 25, 2011, 08:00
by DeathDealer
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