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Pages: 1 ... 28 29 [30] 31 32 ... 46
  Subject Started by Replies Views Last post
Sound Code Revision/Update GrimmC 2 2084 Last post May 16, 2011, 20:49
by GrimmC
Things that should be in DoomRL Greo 2 3243 Last post March 17, 2008, 11:35
by tisiphone
Timers for power-ups? « 1 2  All » GrAVit 20 16130 Last post August 04, 2012, 06:39
by Klear
Alt fire and Alt reload support for mouse? GrAVit 2 2472 Last post March 05, 2012, 15:27
by GrAVit
Partial Invisibility GrAVit 3 2804 Last post March 06, 2012, 05:05
by HexaDoken
Trait Suggestion Gnoman 5 3054 Last post December 27, 2008, 07:41
by Errant
More Armor/Weapon Sets GinDiamond 11 9900 Last post June 07, 2014, 10:12
by Thiebs
Small fixes buffs/nerfs for DoomRL GinDiamond 9 6879 Last post September 21, 2012, 14:15
by GinDiamond
"Mid"-Classic Doom feature? GinDiamond 5 5466 Last post March 23, 2013, 18:22
by Thomas
New Ideas for Special Levels « 1 2 3  All » GinDiamond 41 30450 Last post September 05, 2012, 12:37
by GinDiamond
Forums suggestion/bugfix: Spoiler Mortems gilgatex 0 2176 Last post October 15, 2011, 03:29
by gilgatex
Why is this game impossible now Geothermal 5 4751 Last post April 07, 2006, 14:45
by Turgor
Map memory GenTechJ 3 2702 Last post April 26, 2009, 09:16
by Frankosity
Name.ini or something similiar GenTechJ 5 4072 Last post January 26, 2007, 18:44
by BDR
Grenade Launcher/Bouncing weapons GenTechJ 9 5165 Last post April 14, 2010, 04:16
by Malek Deneith
Simulation Terminals « 1 2  All » Generic 17 9525 Last post July 22, 2009, 15:35
by Shinji_Ikari_9th
A tiny request Generic 13 7113 Last post January 20, 2009, 17:08
by 007bistromath
New Special Level - The Nano Factory General Patton 6 4274 Last post August 25, 2011, 08:00
by DeathDealer
Doubling the game's length General Patton 2 2425 Last post July 11, 2011, 14:32
by plamen86
Why don't we have unique boots? General Patton 3 2799 Last post July 10, 2011, 00:14
by General Patton
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