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Pages: 1 ... 25 26 [27] 28 29 ... 46
  Subject Started by Replies Views Last post
Lower priority: cycle between multiple visible targets Journey 1 2095 Last post October 23, 2009, 00:40
by Aki
Follow-up on aiming interface. Journey 4 2946 Last post October 27, 2009, 11:42
by Karry
Include a message for N! corpse revival? Journey 6 3601 Last post November 13, 2009, 15:12
by UnderAPaleGreySky
Update the '@' screen to reflect the entire situation. Journey 7 4282 Last post October 25, 2009, 06:29
by Captain Trek
More improvements to core gameplay rather than peripheral features? Journey 2 2552 Last post October 08, 2009, 01:27
by Aki
Recalling level special messages Journey 2 2352 Last post December 14, 2009, 07:32
by ZZ
A coffeebreak game Jorge Alonso 4 3931 Last post January 17, 2008, 18:03
by Zeb
New system of icons for monsters Jorge Alonso 4 3662 Last post January 20, 2008, 15:27
by Chamber
Get experience by doing Jorge Alonso 9 5214 Last post January 18, 2008, 14:45
by Malek Deneith
Colors in inventory screen Jorge Alonso 2 2653 Last post January 16, 2008, 04:03
by Jorge Alonso
Cross maps between "maze of rooms" and "city" Jorge Alonso 3 2952 Last post January 15, 2008, 02:12
by Rola
Maps in darkness Jorge Alonso 0 2671 Last post June 07, 2007, 01:54
by Jorge Alonso
Traits stadistics Jorge Alonso 2 3290 Last post May 25, 2007, 05:30
by Jorge Alonso
Map wtih teleporters Jorge Alonso 10 7276 Last post July 10, 2007, 05:39
by DisaffectedBeta
request for new challenges (and other things) « 1 2  All » Jorge Alonso 23 12438 Last post December 08, 2007, 13:29
by Malek Deneith
Easter egg for April 1st jinxdone 9 7116 Last post January 08, 2008, 14:12
by jinxdone
Mod menu JimmyJ 2 5004 Last post December 09, 2005, 02:58
by JimmyJ
Iffy idea, but, what the hell « 1 2  All » JimmyJ 25 17354 Last post January 14, 2006, 01:39
by jake250
Level Editor/Maker JimmyJ 9 7567 Last post March 10, 2006, 04:00
by JimmyJ
Another "Craaazy Idea" JimmyJ 5 5742 Last post December 30, 2005, 23:33
by JimmyJ
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