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Auto-Pickup
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Placek
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4
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3559
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November 06, 2011, 03:24
by Sambojin
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Re-use the position where the player aimed if player didn't aim at a monster
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Zi
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4
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3652
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August 02, 2009, 17:30
by Zi
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Directional LOS i.e. FOV
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Mr.Peanut
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4
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3350
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November 02, 2007, 01:09
by DaEezT
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Demos recording AND something else!
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Kg
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4
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2725
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June 03, 2009, 21:13
by metroidRL
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Mobile, Again.
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TP015657
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4
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13370
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April 28, 2017, 16:52
by singalen
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A little tweaking of The Wall/Containment Area
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BaronVonMurderkill
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4
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8469
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August 05, 2016, 11:13
by emulord
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Tough As Nails Need Improvement Relative to Ironman?
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Sdlonyer55
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4
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2979
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December 06, 2007, 14:57
by DaEezT
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Multi Story Levels
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Anticheese
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4
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4099
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January 29, 2006, 03:44
by Anticheese
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Actions while running
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Dervis
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4
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3149
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July 24, 2009, 01:30
by Melon
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Challenge mode ideas
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Brickman
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4
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11531
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March 13, 2019, 05:04
by Brickman
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Archvile tweak
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Angle of Death
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4
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3701
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May 06, 2009, 05:27
by skarczew
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Save score.dat and player.dat at mortem?
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Zhakdul
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4
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3939
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October 06, 2009, 16:20
by Zhakdul
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Water
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Potman
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4
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3154
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December 30, 2007, 07:49
by Zeb
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Option to stop auto-run when enemies are sensed by intuition/tracking data
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Matt_S
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4
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3070
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April 02, 2012, 12:46
by thelaptop
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Follow-up on aiming interface.
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Journey
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4
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3138
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October 27, 2009, 11:42
by Karry
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Safety mode
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Matt_S
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4
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3217
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April 01, 2012, 03:47
by Creepy
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Separate Sound Definitions for Assemblies
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Vid-szhite
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4
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9713
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February 08, 2017, 17:13
by Vid-szhite
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More sets of levels, Packmule trait
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cosmonk
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3
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3387
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February 09, 2009, 17:05
by Kornel Kisielewicz
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4 small medkits in starting inventory
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Conker
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3
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3056
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August 19, 2007, 08:51
by Conker
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"The Wall" is too hard!
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ParaSait
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3
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3514
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December 25, 2007, 12:44
by Mikey
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