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Pages: 1 ... 28 29 [30] 31 32 ... 46
  Subject Started by Replies Views Last post
Auto-Pickup Placek 4 3474 Last post November 06, 2011, 03:24
by Sambojin
Re-use the position where the player aimed if player didn't aim at a monster Zi 4 3534 Last post August 02, 2009, 17:30
by Zi
Directional LOS i.e. FOV Mr.Peanut 4 3295 Last post November 02, 2007, 01:09
by DaEezT
Demos recording AND something else! Kg 4 2660 Last post June 03, 2009, 21:13
by metroidRL
Mobile, Again. TP015657 4 12872 Last post April 28, 2017, 16:52
by singalen
A little tweaking of The Wall/Containment Area BaronVonMurderkill 4 8314 Last post August 05, 2016, 11:13
by emulord
Tough As Nails Need Improvement Relative to Ironman? Sdlonyer55 4 2927 Last post December 06, 2007, 14:57
by DaEezT
Multi Story Levels Anticheese 4 3902 Last post January 29, 2006, 03:44
by Anticheese
Actions while running Dervis 4 2999 Last post July 24, 2009, 01:30
by Melon
Challenge mode ideas Brickman 4 10939 Last post March 13, 2019, 05:04
by Brickman
Archvile tweak Angle of Death 4 3490 Last post May 06, 2009, 05:27
by skarczew
Save score.dat and player.dat at mortem? Zhakdul 4 3729 Last post October 06, 2009, 16:20
by Zhakdul
Water Potman 4 3011 Last post December 30, 2007, 07:49
by Zeb
Option to stop auto-run when enemies are sensed by intuition/tracking data Matt_S 4 2919 Last post April 02, 2012, 12:46
by thelaptop
Follow-up on aiming interface. Journey 4 2944 Last post October 27, 2009, 11:42
by Karry
Safety mode Matt_S 4 3093 Last post April 01, 2012, 03:47
by Creepy
Separate Sound Definitions for Assemblies Vid-szhite 4 9288 Last post February 08, 2017, 17:13
by Vid-szhite
More sets of levels, Packmule trait cosmonk 3 3310 Last post February 09, 2009, 17:05
by Kornel Kisielewicz
4 small medkits in starting inventory Conker 3 2995 Last post August 19, 2007, 08:51
by Conker
"The Wall" is too hard! ParaSait 3 3346 Last post December 25, 2007, 12:44
by Mikey
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