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  Subject Started by Replies Views Last post
Unnecessary Enemy Creation Station Jovian 4 6846 Last post November 06, 2011, 18:51
by raekuul
Running delay and ajustable length of message buffer Blade 4 6829 Last post January 21, 2008, 14:38
by Blade
Re-use the position where the player aimed if player didn't aim at a monster Zi 4 6809 Last post August 02, 2009, 17:30
by Zi
Monster's Player Locator Potman 5 6802 Last post August 18, 2007, 08:00
by tisiphone
Difficulty levels affecting monster behaviour Fingerzam 1 6786 Last post May 01, 2007, 02:29
by Potman
My idea for an Multiplayer doomer 5 6782 Last post December 15, 2008, 09:10
by Silhar
Envirosuits suggestion. Xael 3 6770 Last post July 13, 2008, 15:43
by TFoN
new monster: shadow demon Khashishi 3 6754 Last post December 18, 2006, 03:06
by Ugm
Award obvious badges when loading an old player.wad Damerell 2 6745 Last post March 01, 2012, 07:17
by Damerell
A few ideas CptBlaino 4 6743 Last post August 24, 2011, 20:16
by CptBlaino
Minor mortem additions Deathwind 2 6738 Last post March 25, 2013, 10:58
by Deathwind
Remove CTRL+C quickkeys Gargulec 6 6699 Last post August 13, 2009, 05:44
by Gargulec
Actions while running Dervis 4 6691 Last post July 24, 2009, 01:30
by Melon
Resting & jumping idea zenfur 5 6689 Last post May 05, 2011, 02:25
by Ander Hammer
Brutal Doom style Sirdec 1 6663 Last post December 24, 2012, 07:09
by Cheesybox
Jumping metroidRL 8 6657 Last post November 18, 2009, 11:50
by AStranger
Encourage rocket launcher play? X-Heiko 5 6654 Last post November 23, 2009, 04:25
by ZZ
Make rocket launcher more visible Klear 3 6654 Last post April 05, 2012, 20:10
by spacedust
Cursed items Melon 5 6648 Last post May 28, 2009, 07:26
by Melon
New Level Event: Haze MaiZure 3 6642 Last post November 06, 2011, 04:50
by Sambojin
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