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Pages: 1 ... 29 30 [31] 32 33 ... 46
  Subject Started by Replies Views Last post
Ao100 Mortem LuckyDee 6 7334 Last post April 20, 2012, 17:59
by Shoop da Whoop
Graphical Graveyard Alpro 4 7326 Last post March 19, 2012, 03:23
by Klear
Vaults needs altered enemy choosing? Currently at hardest on HNTR difficulty Omega Tyrant 1 7326 Last post October 30, 2014, 17:15
by emulord
Berserk/Invulnerability tweaks Thomas 6 7325 Last post February 18, 2011, 11:58
by Malek Deneith
New Level Event: Haze MaiZure 3 7325 Last post November 06, 2011, 04:50
by Sambojin
Nightmare! kill% messages Thomas 5 7322 Last post December 08, 2009, 12:44
by Silhar
Random music for levels Brewtal Legend 5 7317 Last post October 12, 2009, 03:56
by Aki
Downstairs that drop you inside vaults... just plain mean? DeathDealer 5 7261 Last post March 27, 2011, 03:45
by Ander Hammer
Running delay and ajustable length of message buffer Blade 4 7195 Last post January 21, 2008, 14:38
by Blade
"The Wall" is too hard! ParaSait 3 7194 Last post December 25, 2007, 12:44
by Mikey
Graphic display of what tiles the DoomGuy are in cover from Infinitum 2 7173 Last post April 25, 2013, 19:12
by lmaoboat
Naming archived mortems with tags Fingerzam 2 7135 Last post December 19, 2006, 19:33
by Kornel Kisielewicz
Unnecessary Enemy Creation Station Jovian 4 7103 Last post November 06, 2011, 18:51
by raekuul
Re-use the position where the player aimed if player didn't aim at a monster Zi 4 7090 Last post August 02, 2009, 17:30
by Zi
Make rocket launcher more visible Klear 3 7085 Last post April 05, 2012, 20:10
by spacedust
DoomRL on Pocket PC/Windows Mobile? Kimimi 4 7059 Last post November 01, 2006, 00:31
by Kornel Kisielewicz
Setup.exe? RKade8583 5 7018 Last post April 18, 2012, 04:06
by RKade8583
new monster: shadow demon Khashishi 3 7015 Last post December 18, 2006, 03:06
by Ugm
Envirosuits suggestion. Xael 3 7011 Last post July 13, 2008, 15:43
by TFoN
Difficulty levels affecting monster behaviour Fingerzam 1 7007 Last post May 01, 2007, 02:29
by Potman
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