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Pages: 1 ... 27 28 [29] 30 31 ... 46
  Subject Started by Replies Views Last post
Tactical Features: Monster Flinching and Alerts Frankosity 5 4936 Last post June 24, 2009, 11:30
by Hipster Scumbag
Multi Story Levels Anticheese 4 4926 Last post January 29, 2006, 03:44
by Anticheese
critical hits xenozid 5 4911 Last post November 17, 2009, 10:54
by xenozid
Question about difficulty levels and a possible request. Psion 6 4907 Last post September 12, 2007, 16:14
by Kornel Kisielewicz
Graphic display of what tiles the DoomGuy are in cover from Infinitum 2 4889 Last post April 25, 2013, 19:12
by lmaoboat
Change the color of the double shotgun! Drukqs 7 4861 Last post August 15, 2009, 13:30
by Krok
Knife Thrower Gamer-man 8 4859 Last post January 11, 2012, 07:20
by ParaSait
Minor mortem additions Deathwind 2 4851 Last post March 25, 2013, 10:58
by Deathwind
Trait suggestion: Massacre Man TFoN 4 4850 Last post January 12, 2007, 05:41
by TFoN
Knockback and Dodge modifiers display Bunkov 1 4819 Last post June 16, 2013, 08:24
by thelaptop
DoomRL on Pocket PC/Windows Mobile? Kimimi 4 4804 Last post November 01, 2006, 00:31
by Kornel Kisielewicz
DoomRL port for ARM devices (i.e. OpenPandora) killchain 2 4803 Last post May 01, 2012, 15:12
by killchain
Armor Mods DisaffectedBeta 5 4798 Last post August 19, 2007, 09:17
by Kornel Kisielewicz
Backpack as an Exotic Powerup Game Hunter 5 4778 Last post April 05, 2010, 02:11
by Angles of death
Auto-Pickup Placek 4 4774 Last post November 06, 2011, 03:24
by Sambojin
My idea for an Multiplayer doomer 5 4763 Last post December 15, 2008, 09:10
by Silhar
Making some lethal lessons into painful ones Ander Hammer 5 4761 Last post March 18, 2011, 06:56
by Solarn
armor degradation warning nokturnal 6 4752 Last post December 30, 2006, 22:15
by nokturnal
A way to know what challenge/difficulty the game is Sirdec 4 4748 Last post May 31, 2011, 09:45
by thelaptop
Barons and Hell Knights Use of Weapons and Medkits Sdlonyer55 7 4736 Last post December 06, 2007, 15:26
by Malek Deneith
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