|
|
Veteran missions, possibly a nice wariant of multiplayer and single player
|
zenfur
|
3
|
2823
|
May 10, 2011, 23:27
by Blahness
|
|
|
Colors in inventory screen
|
Jorge Alonso
|
2
|
2823
|
January 16, 2008, 04:03
by Jorge Alonso
|
|
|
How strong will Mancubus be?
|
Pigmonkey
|
2
|
2807
|
March 29, 2007, 18:33
by Anticheese
|
|
|
Tie Map Elements to Loot
|
007bistromath
|
1
|
2803
|
January 10, 2008, 09:18
by Rola
|
|
|
Make difficulty ramp for Ao100 more noticeable
|
ZZ
|
3
|
2802
|
February 04, 2011, 16:22
by thelaptop
|
|
|
Maps in darkness
|
Jorge Alonso
|
0
|
2796
|
June 07, 2007, 01:54
by Jorge Alonso
|
|
|
Display melee kills of certain monster types
|
schnaader
|
1
|
2788
|
November 30, 2006, 08:52
by Kornel Kisielewicz
|
|
|
Small improvement in enemy AI
|
Anarchic Fox
|
2
|
2776
|
January 19, 2009, 21:01
by Anarchic Fox
|
|
|
Reloading from Ground
|
Visalos
|
2
|
2774
|
February 15, 2011, 18:33
by Nameless
|
|
|
Ability to sort high scores by wins only
|
AStranger
|
3
|
2766
|
February 02, 2011, 10:16
by ZZ
|
|
|
Just a little thing. Support longer names.
|
Angle of Death
|
2
|
2766
|
January 20, 2010, 05:03
by Gargulec
|
|
|
Repeat last game/challenge
|
AStranger
|
2
|
2760
|
June 10, 2011, 11:48
by AStranger
|
|
|
Allow me to join the trait suggestion spree
|
Fanta Hege
|
3
|
2760
|
October 21, 2010, 15:50
by Sylph
|
|
|
Map memory
|
GenTechJ
|
3
|
2760
|
April 26, 2009, 09:16
by Frankosity
|
|
|
Dodging behavior change
|
shark20061
|
1
|
2747
|
March 17, 2012, 09:57
by Creaphis
|
|
|
How deep does the LUA go?
|
ssfsx17
|
2
|
2746
|
December 02, 2006, 18:43
by Kornel Kisielewicz
|
|
|
More improvements to core gameplay rather than peripheral features?
|
Journey
|
2
|
2745
|
October 08, 2009, 01:27
by Aki
|
|
|
A Geometric Request
|
ZZ
|
3
|
2732
|
January 01, 2010, 13:13
by Tavana
|
|
|
Improved trait display screen; better support for soundless players
|
bricks
|
3
|
2730
|
April 01, 2010, 10:18
by action52
|
|
|
Demos recording AND something else!
|
Kg
|
4
|
2724
|
June 03, 2009, 21:13
by metroidRL
|