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Ailements
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Kabrinski
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0
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5839
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August 18, 2012, 03:47
by Kabrinski
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New init option: StartName
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Nate879
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3
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5831
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January 27, 2008, 13:46
by Malek Deneith
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Disable ^C
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Carpetsmoker
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2
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5829
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June 24, 2008, 05:41
by ParaSait
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Music for Special Levels?
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Jered Cain
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2
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5821
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December 26, 2006, 16:08
by Valkeera
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[Addition] Accuracy-enhanced weaponry
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Thomas
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2
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5820
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April 16, 2009, 18:38
by rekenne
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Being able to see Damage Taken and stuff like Kill Streaks
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Kolosus
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2
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5820
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April 27, 2012, 12:52
by Kolosus
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Deaf mode
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ParaSait
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3
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5812
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June 15, 2011, 09:46
by thelaptop
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Numpad key 5
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Owashi
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2
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5796
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July 04, 2006, 12:49
by Magekind
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slight command tweaks
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rchandra
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3
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5778
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January 26, 2011, 19:21
by Sereg
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Challenge mode listed in high scores
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Raine
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3
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5773
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December 08, 2006, 20:46
by Santiago Zapata
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XP Ranks 2.0
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MaiZure
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1
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5749
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August 26, 2011, 06:39
by Angles of death
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Squad based play?
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Lomax
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3
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5745
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July 14, 2008, 12:39
by Sachiko
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Guarantee theoretical utility of lab cache modpacks
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grommile
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2
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5744
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April 12, 2011, 14:33
by rchandra
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Tie Map Elements to Loot
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007bistromath
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1
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5730
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January 10, 2008, 09:18
by Rola
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Quicker movement in gfx mode?
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Brewtal Legend
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2
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5718
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March 27, 2012, 08:03
by Game Hunter
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Game Menu sound fx
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Brewtal Legend
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2
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5704
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December 11, 2006, 10:20
by Adral
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balance special level frequency, especially the Armory
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rchandra
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3
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5699
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February 20, 2011, 14:26
by Tuomari Jim
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New master trait idea: Jack the Ripper!
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Gargulec
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2
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5689
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October 19, 2010, 13:13
by Silhar
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A few random ideas...
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EchoingZen
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2
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5671
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February 29, 2008, 10:08
by EchoingZen
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How strong will Mancubus be?
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Pigmonkey
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2
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5655
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March 29, 2007, 18:33
by Anticheese
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