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Pages: 1 ... 36 37 [38] 39 40 ... 46
  Subject Started by Replies Views Last post
Veteran missions, possibly a nice wariant of multiplayer and single player zenfur 3 2823 Last post May 10, 2011, 23:27
by Blahness
Colors in inventory screen Jorge Alonso 2 2823 Last post January 16, 2008, 04:03
by Jorge Alonso
How strong will Mancubus be? Pigmonkey 2 2807 Last post March 29, 2007, 18:33
by Anticheese
Tie Map Elements to Loot 007bistromath 1 2803 Last post January 10, 2008, 09:18
by Rola
Make difficulty ramp for Ao100 more noticeable ZZ 3 2802 Last post February 04, 2011, 16:22
by thelaptop
Maps in darkness Jorge Alonso 0 2796 Last post June 07, 2007, 01:54
by Jorge Alonso
Display melee kills of certain monster types schnaader 1 2788 Last post November 30, 2006, 08:52
by Kornel Kisielewicz
Small improvement in enemy AI Anarchic Fox 2 2776 Last post January 19, 2009, 21:01
by Anarchic Fox
Reloading from Ground Visalos 2 2774 Last post February 15, 2011, 18:33
by Nameless
Ability to sort high scores by wins only AStranger 3 2766 Last post February 02, 2011, 10:16
by ZZ
Just a little thing. Support longer names. Angle of Death 2 2766 Last post January 20, 2010, 05:03
by Gargulec
Repeat last game/challenge AStranger 2 2760 Last post June 10, 2011, 11:48
by AStranger
Allow me to join the trait suggestion spree Fanta Hege 3 2760 Last post October 21, 2010, 15:50
by Sylph
Map memory GenTechJ 3 2760 Last post April 26, 2009, 09:16
by Frankosity
Dodging behavior change shark20061 1 2747 Last post March 17, 2012, 09:57
by Creaphis
How deep does the LUA go? ssfsx17 2 2746 Last post December 02, 2006, 18:43
by Kornel Kisielewicz
More improvements to core gameplay rather than peripheral features? Journey 2 2745 Last post October 08, 2009, 01:27
by Aki
A Geometric Request ZZ 3 2732 Last post January 01, 2010, 13:13
by Tavana
Improved trait display screen; better support for soundless players bricks 3 2730 Last post April 01, 2010, 10:18
by action52
Demos recording AND something else! Kg 4 2724 Last post June 03, 2009, 21:13
by metroidRL
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