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Raking fire
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Creepy
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5
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5806
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November 04, 2009, 05:22
by Frankosity
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More acid please! Discussion about Acid Spitter
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zenfur
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3
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5802
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May 04, 2011, 14:19
by tehtmi
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Rewarding persistent players.
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Papachabre
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3
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5799
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March 31, 2008, 08:24
by Styro
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Halt input during animation
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ParaSait
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4
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5798
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January 07, 2011, 14:51
by rchandra
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Follow-up on aiming interface.
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Journey
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4
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5780
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October 27, 2009, 11:42
by Karry
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|
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Cross maps between "maze of rooms" and "city"
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Jorge Alonso
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3
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5774
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January 15, 2008, 02:12
by Rola
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|
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Auto-Challenge .ini Line
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007bistromath
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1
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5774
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June 18, 2008, 10:13
by Dawgas
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|
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Partial Invisibility
|
GrAVit
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3
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5771
|
March 06, 2012, 05:05
by HexaDoken
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Remaining ammo counter
|
Sanctus
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2
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5751
|
June 05, 2012, 04:41
by Sanctus
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Traits order in mortem
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KrisM
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2
|
5731
|
December 09, 2006, 13:08
by DaEezT
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"Classic Mode" - premade map challenge
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xwdishere
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1
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5727
|
March 04, 2007, 19:26
by The Buttery Lobster
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Key to repeat level feeling
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Rabiat
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2
|
5721
|
March 26, 2007, 00:21
by Silencexy
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Improved trait display screen; better support for soundless players
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bricks
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3
|
5716
|
April 01, 2010, 10:18
by action52
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Universal installator
|
pacmanus
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3
|
5707
|
May 11, 2012, 03:31
by pacmanus
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Allow me to join the trait suggestion spree
|
Fanta Hege
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3
|
5701
|
October 21, 2010, 15:50
by Sylph
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Green Armor provide 0 defense, at least below 25% durability
|
leonresevil2
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4
|
5684
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March 13, 2010, 17:45
by leonresevil2
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Changing the colors for weapons to indicate whether they are loaded or not.
|
Ratha
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3
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5684
|
April 17, 2010, 18:31
by Ratha
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|
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Half-seen squares
|
Zalminen
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3
|
5680
|
June 18, 2011, 20:06
by thelaptop
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Why don't we have unique boots?
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General Patton
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3
|
5652
|
July 10, 2011, 00:14
by General Patton
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|
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Small improvement in enemy AI
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Anarchic Fox
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2
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5643
|
January 19, 2009, 21:01
by Anarchic Fox
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