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Pages: 1 ... 34 35 [36] 37 38 ... 46
  Subject Started by Replies Views Last post
Raking fire Creepy 5 5806 Last post November 04, 2009, 05:22
by Frankosity
More acid please! Discussion about Acid Spitter zenfur 3 5802 Last post May 04, 2011, 14:19
by tehtmi
Rewarding persistent players. Papachabre 3 5799 Last post March 31, 2008, 08:24
by Styro
Halt input during animation ParaSait 4 5798 Last post January 07, 2011, 14:51
by rchandra
Follow-up on aiming interface. Journey 4 5780 Last post October 27, 2009, 11:42
by Karry
Cross maps between "maze of rooms" and "city" Jorge Alonso 3 5774 Last post January 15, 2008, 02:12
by Rola
Auto-Challenge .ini Line 007bistromath 1 5774 Last post June 18, 2008, 10:13
by Dawgas
Partial Invisibility GrAVit 3 5771 Last post March 06, 2012, 05:05
by HexaDoken
Remaining ammo counter Sanctus 2 5751 Last post June 05, 2012, 04:41
by Sanctus
Traits order in mortem KrisM 2 5731 Last post December 09, 2006, 13:08
by DaEezT
"Classic Mode" - premade map challenge xwdishere 1 5727 Last post March 04, 2007, 19:26
by The Buttery Lobster
Key to repeat level feeling Rabiat 2 5721 Last post March 26, 2007, 00:21
by Silencexy
Improved trait display screen; better support for soundless players bricks 3 5716 Last post April 01, 2010, 10:18
by action52
Universal installator pacmanus 3 5707 Last post May 11, 2012, 03:31
by pacmanus
Allow me to join the trait suggestion spree Fanta Hege 3 5701 Last post October 21, 2010, 15:50
by Sylph
Green Armor provide 0 defense, at least below 25% durability leonresevil2 4 5684 Last post March 13, 2010, 17:45
by leonresevil2
Changing the colors for weapons to indicate whether they are loaded or not. Ratha 3 5684 Last post April 17, 2010, 18:31
by Ratha
Half-seen squares Zalminen 3 5680 Last post June 18, 2011, 20:06
by thelaptop
Why don't we have unique boots? General Patton 3 5652 Last post July 10, 2011, 00:14
by General Patton
Small improvement in enemy AI Anarchic Fox 2 5643 Last post January 19, 2009, 21:01
by Anarchic Fox
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