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Monster knockback reduction
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Thomas
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2
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4937
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April 12, 2011, 06:57
by Thomas
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Post mortem challenges
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Thomas
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7
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10803
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April 21, 2006, 09:32
by Anticheese
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Balance - The Boss(es) are too easy on harder difficulties (Spoilers, obviously)
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Thomas
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0
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4030
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October 31, 2008, 19:19
by Thomas
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Balance: The Unholy Cathedral is too difficult on non-AoB challenges. *spoilers*
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Thomas
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10
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15289
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January 15, 2009, 12:26
by ParaSait
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I've been playing lots of DooM 2 recently... [Doomishness]
« 1 2 3 All »
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Thomas
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34
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43776
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July 17, 2009, 22:59
by Zi
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Master Traits and the possible defense/weapon combos
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Thomas
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5
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8112
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October 29, 2009, 11:35
by Brothers.Imp
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Berserk/Invulnerability tweaks
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Thomas
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6
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6890
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February 18, 2011, 11:58
by Malek Deneith
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In-Game Stopwatch
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Thomas
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6
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7439
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February 16, 2011, 09:45
by rchandra
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Brevity Mode
|
Thomas
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14
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17334
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October 07, 2010, 15:11
by rchandra
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[Balance] Pain Elementals appear in very late caves
|
Thomas
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4
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6596
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January 07, 2009, 02:21
by ZZ
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[IMPLEMENTED] Boots affect knockback
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Thomas
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6
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22543
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October 29, 2005, 08:02
by Aerton
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[Balance and Doomishness] A couple of N! changes:
|
Thomas
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5
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7290
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January 10, 2009, 02:18
by Anarchic Fox
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New weapon! See inside.
|
Thomas
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8
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12879
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March 08, 2006, 07:35
by Lexman
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New weapon class - Exotic Weapons
|
Thomas
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8
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13734
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November 06, 2009, 06:21
by Kornel Kisielewicz
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Reaction time
|
Thomas
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13
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17419
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December 23, 2007, 05:59
by Blade
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Trait Requests!
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|
Thomas
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37
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50948
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August 20, 2009, 18:56
by Zi
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Spicing up Ao100
« 1 2 3 4 All »
|
Thomas
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45
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55244
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October 08, 2009, 01:25
by Aki
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[Addition] Artful Dodger Trait
|
Thomas
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12
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14361
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June 12, 2009, 18:13
by Hipster Scumbag
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[Addition] Accuracy-enhanced weaponry
|
Thomas
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2
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5470
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April 16, 2009, 18:38
by rekenne
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[Balance] The BFG - Too Awesome to Use
|
Thomas
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12
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14571
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October 07, 2009, 21:41
by Journey
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