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Reaction time
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Thomas
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13
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20062
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December 23, 2007, 05:59
by Blade
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Berserk/Invulnerability tweaks
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Thomas
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6
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8043
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February 18, 2011, 11:58
by Malek Deneith
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In-Game Stopwatch
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Thomas
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6
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8652
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February 16, 2011, 09:45
by rchandra
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Brevity Mode
|
Thomas
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14
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19736
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October 07, 2010, 15:11
by rchandra
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I've been playing lots of DooM 2 recently... [Doomishness]
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Thomas
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34
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51028
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July 17, 2009, 22:59
by Zi
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Master Traits and the possible defense/weapon combos
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Thomas
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5
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9354
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October 29, 2009, 11:35
by Brothers.Imp
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[IMPLEMENTED] Boots affect knockback
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Thomas
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6
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24391
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October 29, 2005, 08:02
by Aerton
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Balance - The Boss(es) are too easy on harder difficulties (Spoilers, obviously)
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Thomas
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0
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4581
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October 31, 2008, 19:19
by Thomas
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New weapon! See inside.
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Thomas
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8
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14620
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March 08, 2006, 07:35
by Lexman
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[Balance] Pain Elementals appear in very late caves
|
Thomas
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4
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7655
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January 07, 2009, 02:21
by ZZ
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[Balance and Doomishness] A couple of N! changes:
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Thomas
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5
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8467
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January 10, 2009, 02:18
by Anarchic Fox
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Balance: The Unholy Cathedral is too difficult on non-AoB challenges. *spoilers*
|
Thomas
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10
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17350
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January 15, 2009, 12:26
by ParaSait
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New weapon class - Exotic Weapons
|
Thomas
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8
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15456
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November 06, 2009, 06:21
by Kornel Kisielewicz
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Spicing up Ao100
« 1 2 3 4 All »
|
Thomas
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45
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64753
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October 08, 2009, 01:25
by Aki
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Trait Requests!
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|
Thomas
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37
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58546
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August 20, 2009, 18:56
by Zi
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Badge and Medal ideas (v2)
|
Thomas
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3
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8513
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August 03, 2011, 21:32
by Thexare
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[Addition] Artful Dodger Trait
|
Thomas
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12
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16728
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June 12, 2009, 18:13
by Hipster Scumbag
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[Balance] The BFG - Too Awesome to Use
|
Thomas
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12
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16880
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October 07, 2009, 21:41
by Journey
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[Addition] Accuracy-enhanced weaponry
|
Thomas
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2
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6209
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April 16, 2009, 18:38
by rekenne
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Monster knockback reduction
|
Thomas
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2
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5595
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April 12, 2011, 06:57
by Thomas
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