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Pages: 1 ... 38 39 [40] 41 42 ... 46
  Subject Started by Replies Views Last post
Brevity Mode Thomas 14 18750 Last post October 07, 2010, 15:11
by rchandra
[Balance] Pain Elementals appear in very late caves Thomas 4 7088 Last post January 07, 2009, 02:21
by ZZ
[Balance and Doomishness] A couple of N! changes: Thomas 5 7824 Last post January 10, 2009, 02:18
by Anarchic Fox
New weapon class - Exotic Weapons Thomas 8 14770 Last post November 06, 2009, 06:21
by Kornel Kisielewicz
Spicing up Ao100 « 1 2 3 4  All » Thomas 45 60309 Last post October 08, 2009, 01:25
by Aki
Trait Requests! « 1 2 3  All » Thomas 37 55753 Last post August 20, 2009, 18:56
by Zi
[IMPLEMENTED] Boots affect knockback Thomas 6 23539 Last post October 29, 2005, 08:02
by Aerton
Reaction time Thomas 13 19038 Last post December 23, 2007, 05:59
by Blade
New weapon! See inside. Thomas 8 13695 Last post March 08, 2006, 07:35
by Lexman
[Addition] Artful Dodger Trait Thomas 12 15506 Last post June 12, 2009, 18:13
by Hipster Scumbag
[Addition] Accuracy-enhanced weaponry Thomas 2 5820 Last post April 16, 2009, 18:38
by rekenne
[Balance] The BFG - Too Awesome to Use Thomas 12 15665 Last post October 07, 2009, 21:41
by Journey
Badge and Medal ideas (v2) Thomas 3 8095 Last post August 03, 2011, 21:32
by Thexare
Monster knockback reduction Thomas 2 5242 Last post April 12, 2011, 06:57
by Thomas
Nightmare! kill% messages Thomas 5 7485 Last post December 08, 2009, 12:44
by Silhar
Remove the anti-spam when editing (please?) Thomas 2 7958 Last post December 19, 2005, 00:09
by Thomas
Balance - The Boss(es) are too easy on harder difficulties (Spoilers, obviously) Thomas 0 4327 Last post October 31, 2008, 19:19
by Thomas
Berserk/Invulnerability tweaks Thomas 6 7503 Last post February 18, 2011, 11:58
by Malek Deneith
I've been playing lots of DooM 2 recently... [Doomishness] « 1 2 3  All » Thomas 34 47521 Last post July 17, 2009, 22:59
by Zi
Master Traits and the possible defense/weapon combos Thomas 5 8926 Last post October 29, 2009, 11:35
by Brothers.Imp
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