DRL > Discussion
Discussion on game development
Rabiat:
--- Quote from: Karry ---No. My point was that some people think that a roguelike developer is THE 1337 h@x0r, who thinks and talks in assembler with his peers, and the like.
--- End quote ---
--- Quote from: Aerton ---Some people think that bragging on forums insulting works of others, and being able to type some magic words like "graphics engine", "havok", "assembly" makes them THE 1337 h@x0r
--- End quote ---
Both of your arguments are straw men and you need to get over yourselves.
--- Quote from: Newts Revenge ---I've been in a few game-making teams, and it's disheartening to see people arguing about whether someone is a better coder because they work on graphical 3D games or roguelikes.
--- End quote ---
This topic is about someone's qualities as a coder? I mistook it for a discussion about the difficulties of coding RLs. My bad.
Kornel Kisielewicz:
Yay, first ChaosForge forums flamewar ^_^
Derek:
--- Quote from: Kornel Kisielewicz on June 17, 2007, 06:14 ---
--- Quote from: Karry on June 13, 2007, 12:19 ---I have no idea how good of a coder he is. He's keen on gamedesign, thats obvious. Somehow i just cant see roguelikes as a pinnacle of coding...
--- End quote ---
Actually roguelikes are a quite challenging thing to code, especially in the randomness department. Coding a RPG/Shooter/Strategy is much easier :/.
--- End quote ---
The pinnacle of coding? If you're talking about the "pinnacle" of coding and discussing genres, you've already hurt whatever argument you're going to make afterwards. A good coder, like any other discipline, is someone who can take the job placed before him/her and get it done efficiently, regardless of what the job is.
Kornel has accomplished an incredible feat in that he has made multiple Roguelikes, all of which are extremely playable. He obviously has a keen eye for game design and whether or not he's John Carmack as a programmer, he gets the job done. They are extremely enviable traits that not many people have... the power to be creative and also the ability to create. Not only that, but he does so alone.
--- Quote ---I don't mean to disrespect Kornel's work, but DoomRL isn't by far as stable as you're saying. There's been a lot of improvement, but the game used to crash on many occasions.
--- End quote ---
Wow, software that crashes before it reaches v1.0? Incredible! ;)
Honestly, show some respect for the author of the games you play on his own forum and do not question his skill as a programmer when it's completely irrelevant. Working with a big company you have the security of being on a team and being anonymous... if the game is bad or runs poorly you can blame it on somebody else. Kornel, on the other hand, is making public personal work of his that he worked on alone and he does not have that kind of security. Don't take advantage of it by insulting him and his work.
And I'm stepping into this discussion/flamewar rather late, so if I've said anything that's already been said, I apologize. ;)
*ducks back into hole*
Derek:
P.S. Kornel has gigantic, brass balls and the fact that he hasn't bant us all for heresy is a testament to his greatness as a man. ;)
Karry:
--- Quote ---A good coder, like any other discipline, is someone who can take the job placed before him/her and get it done efficiently, regardless of what the job is.
--- End quote ---
Uh, yeah, right. "hello, world" - anyone ?
--- Quote ---If you're talking about the "pinnacle" of coding and discussing genres, you've already hurt whatever argument you're going to make afterwards.
--- End quote ---
No, i dont think so. I just happen to know the specifics of working on said genres, while you do not, thats all.
--- Quote ---Honestly, show some respect for the author of the games you play on his own forum and do not question his skill as a programmer when it's completely irrelevant.
--- End quote ---
My guess is that in your mind "Bug Reports" subforum is a HUGE disrespect, am i right or am i right ?
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