DRL > Requests For Features

Making a game actually winnable.

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Blade:
I agree that it's fair that N! must be unfair.)) But imho now UV is not for elite, but for people, who tries a lot, and sooner or later forces RNG to create pleasant pack of levels, which player can survive. Surely they must not do silly mistakes too, so this game requires playing skills, but even if you play very carefully and do no mistakes, that not gives you even 25% that you will reach at least level 10.

Zeb:
I agree with Blade and Karry on this one. The best of the best DoomRL players are currently FAR less likely to survive on U then "elite" players of almost any other roguelike- and you have to be pretty ****ing elite to beat a game like ADoM or Nethack in the first place. Even on lower difficulties, the game currently relies much more on luck than on skill than 0.9.8.5 did- and frankly, I'm just not having fun with this version.

Karry:

--- Quote ---sooner or later forces RNG to create pleasant pack of levels, which player can survive.
--- End quote ---
Thats exactly it, it is possible to reload a level until there are no V's created.
Also, as i have noticed, savescumming SIGNIFICANTLY lowers the chance of having a special level appearance. For example, while playing on U and savescumming - i only got to Chained Court on level 9, while normally its between 4-7. I savescummed up to about 18, and didnt encounter a single special level after the CC.
Maybe its the intended protection against scumming, but it makes BFG and Armory unavailable, which lowers your chances even more.


--- Quote ---Even on lower difficulties, the game currently relies much more on luck than on skill than 0.9.8.5 did- and frankly, I'm just not having fun with this version.
--- End quote ---
I dunno, the lower three difficulties are rather nicely balanced, i think. Its the upper two that need something done to them.

Actually, i ask second time, did anyone at all play at Nightmare difficulty ? Did anyone even unlock it ?

Rabiat:

--- Quote from: Karry ---Also, as i have noticed, savescumming SIGNIFICANTLY lowers the chance of having a special level appearance. For example, while playing on U and savescumming - i only got to Chained Court on level 9, while normally its between 4-7. I savescummed up to about 18, and didnt encounter a single special level after the CC. Maybe its the intended protection against scumming, but it makes BFG and Armory unavailable, which lowers your chances even more.
--- End quote ---

I don't think savescumming lowers the probability of special levels being generated. The game doesn't detect whether a save file is used for scumming after all. So unless you survived each level the first time, you're actually 'selecting' easier levels. Special levels are more difficult, therefore players die more often on special levels. Players revert to a save file when they die, but overwrite the backup when they survive. So the most difficult levels (special levels) tend to occur less frequently in a scummed game once it's completed. It's like being allowed to draw an indefinite number of cards to get a straight flush; works all the time.

Karry:

--- Quote ---So the most difficult levels (special levels) tend to occur less frequently in a scummed game once it's completed.
--- End quote ---
I really dont think i quite understood that...you claim that the game doesnt check the save, but it is still somehow creating "easier" levels ? Isnt that self-contradicting ?

And in my POV special levels are much easier than normal levels. Mostly because they have a set number of enemies, and you know exactly where all of them are. Also, for example, while playing on U you may encounter your first V on level 6 or 7, but you will never get V's in Armory or Lost City.

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