DRL > Requests For Features

Making a game actually winnable.

<< < (2/5) > >>

Thomas:
The only thing I'm really having trouble with is the arenas.

"Hm. An A. Better take it out. Luckily I've got some time before it springs in to action to engage it in melee." (Not playing a melee game, it's just far safer to have them swinging their arms at you than their plasma rifles)
"Oh, now there's a few barons. I'll get rid of them as the arachnotron does its pathetic melee attack on me."
"Huh, a few mancubi have tracked me down. They hit the arachnotron too. Although now it's out of melee and appears to be frying me."
"Hm. No phase devices. Very well then. Good game!"

This was on M :/

Karry:

--- Quote ---The game isn't supposed to be fair or balanced on U.
--- End quote ---
Thats just stupid. Considering, that its not even the last difficulty.
Its one thing when you're playing something like Crimsonland, and another, when palying a game that has an actual winning requirement.

DaEezT:

--- Quote from: Karry on July 11, 2007, 22:06 ---
--- Quote ---The game isn't supposed to be fair or balanced on U.
--- End quote ---
Thats just stupid. Considering, that its not even the last difficulty.
Its one thing when you're playing something like Crimsonland, and another, when palying a game that has an actual winning requirement.

--- End quote ---
Well, you seem to define "Winnable" as "The game has to be winnable by Karry right now". And that is really stupid because
a) who says nobody else can win the game on U
b) who says that you won't be able to win on U with a little more practice

So the answer still is: The game isn't supposed to be fair or balanced on U (and N! of course).

Blade:
This time i tend to agree with Karry. 0987 is winnable, i have won it several times, but only after very many tries. I can't even imagine, how to win N! in this version. This version is really harder than 0985, and next one promises to be even more difficult, because of more intelligent AI. Tell me, if it's hard to win now, when monsters die stupidly in lava and acid, when you know that they will try to reach the center of the map in every level, when you know that they will ignore you most of the time when they are standing on item or lever, what will be when they won't make that silly mistakes? Even HMP would be too hard to win.

Kornel Kisielewicz:
Actually I aim at the level of difficulty to represent:
1) Easy
2) Medium
3) Hard
4) Elite
5) Not fair

I see U games as a possibility for the best players to have a short run. And Nightmare actually isn't supposed to fit on a scale :P.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version