DRL > Requests For Features

Challenge modes ideas - old and new.

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Passionario:

--- Quote from: Aki on October 06, 2009, 04:37 ---I could do an AoPc without any startup gear easier.

--- End quote ---

Could you do it without picking any defensive traits, though?

Aki:
What's that got to do with the challenge being hard? XP

Jimmy:
The angel of stasis, or at least the concept of it, sounds cool to me.  The player would be very weak compared to other modes, which would necessitate lots of running away.  At the same time, with no experience to gain, running away makes great sense.  It might be a good idea to let the player start with a nuke, as cybie would be extremely difficult to kill on this mode even with a bfg and lots of cells. 

Uniques would be fun in this mode as they would would rarely be incompatible with your "build" (stuff like the minigun would be problematic I guess) 

Vestin:
Anyone remember Angel of Degeneration (damn, we need a better name) ? This takes the concept a little further - you start out invincible trait-wise but you never kill for XP (which you constantly lose after every stairs taken), only for items.
Also - while other challenge modes focus on blocking something for the entire game, here you actually grow weaker over time...

Aki:
Do you get to choose which traits you have at Gamestart and which you lose?

AoPc in reverse :D

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