DRL > Requests For Features
Challenge modes ideas - old and new.
leonresevil2:
--- Quote from: Fanta Hege on December 21, 2009, 14:30 ---Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
--- End quote ---
That's how I play! *looks around*
I'm getting the feeling that I'm playing a bit above the standards, by trying to get every kill and item.
Maybe that's why beating the game in 30 minutes seems near impossible to me.
ZZ:
Cave Levels are impossible. There are many walls which block nearly the half of the map. In this you should see all walls on the level, else it's impossible.
metroidRL:
--- Quote from: Fanta Hege on December 21, 2009, 14:30 ---Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
--- End quote ---
this challenge is imposible on N!
Tavana:
--- Quote from: Fanta Hege on December 21, 2009, 14:30 ---Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
--- End quote ---
I think that there are too many items to pick up and not enough backpack space.
bfg9001:
--- Quote from: Tavana on December 23, 2009, 01:13 ---I think that there are too many items to pick up and not enough backpack space.
--- End quote ---
Well, he only mentions power-ups, not actual items.
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