DRL > Requests For Features
Challenge modes ideas - old and new.
Silhar:
Hey, if walls were falling too, THIS would make an interesting challenge. Fighting monsters and avoiding being crushed at the same time, all the stuff...
(Oh. Monster caves would be a hell to survive...)
Fanta Hege:
Angel of Indestructable
ALL the walls, Floor tiles, doors AND barrels become indestructable. Only expectition to this is nuking due of the power of the nuke.
With this challenge.. You're pretty much forced to go by the level. It should also make the wall and halls of carnage little bit more intresting.
yns88:
I'm not sure if this has already been suggested yet, but:
ANGEL OF RAMBO
No time to reload!
+ All guns have twice the ammo capacity. Single-shot weapons have 10x ammo capacity each but must still be reloaded at full reload time per shot.
- Your backpack cannot hold ammunition, so you can't reload any of your guns. Hope you're carrying a few spares!
leonresevil2:
Opinions:
I do not like the idea of Angel of Speed, Rushing, whatever you call it where the game is NOT turn-based but instead more real-time. Unless the time periods for a turn were made longer (5 or 10 seconds until a turn is forced), and a Pause key was added, I would not want to play that Challenge. I understand that it is intended to be a challenge, but it breaks one of the core elements of the game (turn-based game), and I do not feel that the challenge would be that much fun or different. I understand, AoB and AoPc break core elements too, but they are different, and fun... in a masochistic way. They allow for unique gameplay tactics, and fun stories for your mortems. Angel of Speed would be "No time to use inventory, no time to be strategic, no time to look at past message log, no time to think." I just don't feel that it would be fun, for some people at least. And some Challenges (AoD at least) were removed, I believe because no one really played them, or they were not different enough. Maybe I am wrong though, that's why this is my opinion.
Angel of Stress is a little bit confusing, and I don't think that powerups should punish the player.
Angel of Traits sounds good, as long as powerful enemies do not get overpowered. Arch-Viles with Hellrunner, Mancubi with Eagle Eye, a Baron of Hell with Tough as Nails plus Red Armor plus Large Health Packs, those could happen, but they would make the game almost unplayable, unless the traits you can get really make you just as powerful.
Angel of Arena would get boring after awhile, starting at the same place, having the same kind of enemies in the same basic places.
AoMcD..? Haha. I assume the screen would scroll then? Eh, that would kind of break the game.
Angel of Gravity is confusing, and doesn't sound like maps would be fun.
For Angel of Indestructible, I think barrels should be destructible, but not destroying things nearby except enemies. Does "Floor tiles" mean that acid and lava won't appear from barrels, or what?
Angel of Rambo sounds good, unique weapons would be broken in most instances, but that could be ok. Using regular weapons on enemies, and saving Uniques for the tougher guys, I guess. Melee characters would work well then, but Shottyman would be a little bit useless, along with Combat Shotguns.
As for my ideas, I have posted all my Challenge ideas awhile ago, haven't really thought of any others since then. So I thought I would give some input on the ideas shown here, since if we just list off ideas and no discussion results, the ideas will probably not be considered. At least as far as I can see.
Oh and sorry for the length. :)
yns88:
--- Quote from: leonresevil2 on January 23, 2010, 21:35 ---Angel of Rambo sounds good, unique weapons would be broken in most instances, but that could be ok. Using regular weapons on enemies, and saving Uniques for the tougher guys, I guess. Melee characters would work well then, but Shottyman would be a little bit useless, along with Combat Shotguns.
--- End quote ---
Some uniques would be nearly useless, others (like the nuclear plasma gun/bfg) would be as close to win-buttons as you could get in a challenge mode.
I wasn't thinking the balance through with the shotguns. I guess it would be better with 5x capacity on single-shot weapons. That way, a combat shotgun has 10 shots with a ~0.5sec pump in between shots, and a regular shotgun has 5 shots with ~1.5 sec reload in between each shot.
It's true that shottyman would be completely useless, but majority of the existing challenge modes make certain traits useless.
Overall I think it's a medium difficulty challenge. If it turns out to be too easy, then just reduce the 2x ammo buff to 1.5x or even 1x.
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