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Author Topic: Challenge modes ideas - old and new.  (Read 235037 times)

Passionario

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Re: Challenge modes ideas - old and new.
« Reply #255 on: October 06, 2009, 05:32 »

I could do an AoPc without any startup gear easier.

Could you do it without picking any defensive traits, though?
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #256 on: October 06, 2009, 05:40 »

What's that got to do with the challenge being hard? XP
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Jimmy

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Re: Challenge modes ideas - old and new.
« Reply #257 on: October 06, 2009, 10:27 »

The angel of stasis, or at least the concept of it, sounds cool to me.  The player would be very weak compared to other modes, which would necessitate lots of running away.  At the same time, with no experience to gain, running away makes great sense.  It might be a good idea to let the player start with a nuke, as cybie would be extremely difficult to kill on this mode even with a bfg and lots of cells. 

Uniques would be fun in this mode as they would would rarely be incompatible with your "build" (stuff like the minigun would be problematic I guess) 
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #258 on: October 06, 2009, 15:57 »

Anyone remember Angel of Degeneration (damn, we need a better name) ? This takes the concept a little further - you start out invincible trait-wise but you never kill for XP (which you constantly lose after every stairs taken), only for items.
Also - while other challenge modes focus on blocking something for the entire game, here you actually grow weaker over time...
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #259 on: October 06, 2009, 16:10 »

Do you get to choose which traits you have at Gamestart and which you lose?

AoPc in reverse :D
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #260 on: October 06, 2009, 16:52 »

Do you get to choose which traits you have at Gamestart and which you lose?

AoPc in reverse :D
Having a choice is always better than not, right ?
Of course - we might have to start with "only" 20 traits, as that's as high as the clvl limit gets ;)...
This should make the last 5 levels... quite entertaining ]:>.
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #261 on: October 06, 2009, 16:59 »

Has someone already suggested Angel of Colorblind?
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #262 on: October 06, 2009, 17:24 »

Has someone already suggested Angel of Colorblind?
Depends on what you mean by that... Also - RTFT ;P.
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #263 on: October 06, 2009, 17:42 »

Depends on what you mean by that... Also - RTFT ;P.

Well, I did, but I didn't see anything (i'll admit that it was at about midnight, so I wasn't exactly paying close attention). and what I mean is that you can't tell anything apart without the descriptions. Like if you see armor, you don't know if it's green or blue or whatever unless you put it on. You can't tell a former human apart from a sergeant until you get shotgunned. I'd say it's about easy to medium. it's not very inventive, but it's all I have.
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #264 on: October 06, 2009, 18:11 »

Well, I did, but I didn't see anything (i'll admit that it was at about midnight, so I wasn't exactly paying close attention). and what I mean is that you can't tell anything apart without the descriptions. Like if you see armor, you don't know if it's green or blue or whatever unless you put it on. You can't tell a former human apart from a sergeant until you get shotgunned. I'd say it's about easy to medium. it's not very inventive, but it's all I have.
Sound similar to Angel of Hallucinations and Angel of Insanity ;).

What if instead of mislabeling everything as something else, everything appeared identical? All enemies looked like demons, all guns looked like pistols, something like that?
Now that I think about it... Having three different symbols (first for floor/acid/lava/water, second for the doomguy, third for EVERYTHING ELSE) would be hilarious to watch... All the attack animations would, of course, stay normal. And messages shouldn't give away anything (i.e: you only see what you picked up once you had)...
« Last Edit: October 06, 2009, 18:17 by Vestin »
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Blade

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Re: Challenge modes ideas - old and new.
« Reply #265 on: October 07, 2009, 03:22 »

It could be an angel of shortsightedness.

You can only make out objects that are 2-3 tiles far from you, all objects further than that are shown as wall for all wall tiles and doors (would be fun to search for them)), lever for all objects and items, floor for all surfaces, and generic monster sign (probably red "m" letter) for all monsters.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #266 on: October 07, 2009, 03:25 »

I Don't like it. It's like the new Angel of Darkness, but worse as you can see what's coming :P
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Blade

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Re: Challenge modes ideas - old and new.
« Reply #267 on: October 07, 2009, 03:34 »

I Don't like it. It's like the new Angel of Darkness, but worse as you can see what's coming :P

No, it's a little different. You still can fire at any monster that enters your FoV without To-Hit penalty and, hey, you're short-sighted, not deaf, so you can distinguish monsters by sounds they make. :P
« Last Edit: October 07, 2009, 04:16 by Blade »
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Dervis

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Re: Challenge modes ideas - old and new.
« Reply #268 on: October 07, 2009, 04:04 »

Has someone already suggested Angel of Colorblind?
It's already on the game. It's called AoB Nightmare! past the Chained Courts. :P
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #269 on: October 07, 2009, 04:16 »

I'll take your word for it - You're the only one to get that far :P
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