DoomRL > Requests For Features

backpack

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packrat:
How will the backpack be implemented? I see several options.

a) An item which gives more inventory slots, this would be probably a problem to implement.

b) Like in Alphaman, or bags in Nethack: an item that, when (u)sed, gives additional storage where you can put extra stuff. "You use the backpack. Do you want to (p)ut or (t)ake things?" You can have only one of a kind. Initially should be filled with ammunition, as in Doom.

c) Double the maximum amount of ammunition that you can store in one slot. This is similar to DOOM.

d) A slot that can store ammunition (e.g. 300 bullets, 150 shells, 30 rockets, 120 cells, all in one slot, or maybe just 480 cells in one slot). You can have only one of a kind. Close to DOOM.

I think b) is the best, and probably the easiest to implement.

BTW I usually hate roguelike games with tiny limited inventory, but the DoomRL system is very good. (In the Angband inventory I am annoyed by the fact that I can carry 99 potions of one kind, but I cannot carry 30 different rings.)

Turgor:
a) Kornel allready said somewhere that more inventory slots would be a big problem to implement, so it's not likely

b) I think this might give problems too, depending on how the code for inventory related menus is right now. Since i doubt Kornel foresaw this usage of backpacks, i think it's not very easy to do.

c) This might be the easiest solution and i have a feeling that if backpacks get implemented this will be the way to go

d) Well.. kind of a silly solution if you ask me...

I usually dislike limited inventories in a roguelike too, but as you pointed out, the system here in DoomRL is very good. I personally wouldn't mind if it didn't change at all, as it is not too hard to win the game with this limited inventory. Offcourse i will have to wait and see if a nightmare mode v0.9.9 game is at least possible before saying 'nay' to backpacks.

jake250:
Quoting: TurgorI personally wouldn't mind if it didn't change at all, as it is not too hard to win the game with this limited inventory.
What? this game is the hardest of all time to me >_<

I would hate option B, I don't want to waste time puting things and removing things from my backpack. Im more for C).

Aerton:
Doubling amount of carried ammo would be too much, as it will practically eliminate resource management part of the game.

Options a, b and d seem to clutter interface too much (and harder to code).

If backpacks should ever be implemented (and I have doublts that there is any necessity for them) it should be option b, but adding something more like 20% of capacity rather than double.

Gutter:
I see another solution. Instead of adding slots, why not remove slots from the starting character to add them later (when the backpack is picked up)

The backpack would become a very important item that way.

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