DoomRL > Requests For Features

backpack

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jake250:
Quoting: GutterI see another solution. Instead of adding slots, why not remove slots from the starting character to add them later (when the backpack is picked up)

The backpack would become a very important item that way.
No.. I already think the inventory is pretty tight. And, dont take it personal, but I HATE it when a game changes something so you need an item to recover the same effect...

Thomas:
Quoting: jake250I HATE it when a game changes something so you need an item to recover the same effect...

Never happened to me, but I can imagine the frustration.

Almafeta:
Or make 'extra carrying capacity' a trait.  =p

Gutter:
Quoting: jake250No.. I already think the inventory is pretty tight. And, dont take it personal, but I HATE it when a game changes something so you need an item to recover the same effect...

I am not taking that personnaly. I mean Doom was like that, I didn't invent the concept.

And DoomRL is not to ver 1.0 yet, so anything that change is no really a change, its a feature...

Kornel Kisielewicz:
I actually think that a Packman (no pun intended ^_^) trait would be the best... It would work by increasing the maximum amount of ammo per slot. I would tweak the gain so it would be truly beneficient to take it instead of the combat traits.

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