DoomRL > Requests For Features
backpack
jake250:
Quoting: GutterI see another solution. Instead of adding slots, why not remove slots from the starting character to add them later (when the backpack is picked up)
The backpack would become a very important item that way.
No.. I already think the inventory is pretty tight. And, dont take it personal, but I HATE it when a game changes something so you need an item to recover the same effect...
Thomas:
Quoting: jake250I HATE it when a game changes something so you need an item to recover the same effect...
Never happened to me, but I can imagine the frustration.
Almafeta:
Or make 'extra carrying capacity' a trait. =p
Gutter:
Quoting: jake250No.. I already think the inventory is pretty tight. And, dont take it personal, but I HATE it when a game changes something so you need an item to recover the same effect...
I am not taking that personnaly. I mean Doom was like that, I didn't invent the concept.
And DoomRL is not to ver 1.0 yet, so anything that change is no really a change, its a feature...
Kornel Kisielewicz:
I actually think that a Packman (no pun intended ^_^) trait would be the best... It would work by increasing the maximum amount of ammo per slot. I would tweak the gain so it would be truly beneficient to take it instead of the combat traits.
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