To Rola:
\I wouldn't be able to promise anything, as my life isn't that stable as I would like it to be\
Life is never about promises. And I would choose erratic input over no input at all - any day.
\And this would force me to go through the Horatio Hornblower books again, LOL!\
Will you regret this?
\May of the ideas I had in mind for StarWarsRL could be used here as well, including the progressive development approach - what you said about expanding the basic game\
Maybe. Maybe not. I have barebone made-to-be-epic pseudo-roguelike at my hands, which I can develop in any direction now. It mgiht be Pirates! It might be Dynasty Warriors. It might be Master of Magic. Beauty of the concept is that all of those parts are seamless and benefit from development of each other. But the (relative) shortcoming is, they all have to reuse the same basical system to be compatible and reasonable.
\With StarWarsRL I could finally have the game I'm waiting for 15 years or so\
I won't be doing any sci-fi for at least few years. And Kornel is the best man for the job anyway .
\another Akella game which name escapes me\
You mean "Captain Blood"?
\I'm really trying hard to imagine ship-to-ship combat\
Kornel already proved with DoomRL that literal gameplay translation is unneeded. One shouldn't think how "similar" gameplay can be achieved with ASCII. One should think how the basic idea can be implemented using ASCII methods.
My idea of a sea-combat was something like this: there's 20x20 board on which ships are positioned. You can either move, or shoot; at everyone within range, but there's a twist - your ship takes some time to aim; this time is reduced by your maneuverability, and increased by enemy manev*speed. Also, every time targetted ship moves, shooting one receives ToHit penalty. Wind can be added to the calculations... (speed bonus when blowing perpendicularly to your enemy).
My main winning point is that I'm not going to abandon the project anytime in the next 5-10 years (-: Pirate part was planned from the very beginning, it's just that I haven't yet decided upon when I'm starting doing it.