General > Discussion
Can you play as a bad guy?
Conker:
--- Quote from: DaEezT on February 01, 2008, 11:39 ---If you don't like it: don't play it.*
--- End quote ---
That is such a terrible sentiment for anything. If more people espoused that kind of thing, there'd be a lot less progress in general.
Rola:
Looks like I'll be one of the very few people who will join Potman's side. "By default" I play a goodie-goodie in all cRPGs - in Fallout series I was always the good spirit of the wasteland helping grannies to cross the street. And I love that good feeling it creates - maybe I'm a good natured person? (LOL! who am I kidding)
But sometimes - when time and game permits - I play both sides (ie: twice), to see all game endings, all cinematics etc. - e.g. in Jedi Knight series (plus frying people with Force Lightning is mmmm.... marvelous! :) I guess Palpie converted Annakin this way: "try it kid, you'll love it, I do that all the time and never get bored" LOL!)
Does playing "TIE Fighter" counts as playing as the bad guy? LOL
Right now I'm trying to go through the KOTOR2 again only to see how it will end if my girl's gonna be a baddie.
But I do enjoy some wanton violence from time to time. In "Gene Wars" I played the chick-side only to gun down those squirming for mercy, whiny men!
I'm trying to never push myself too far. I want my baddies to retain some style, like a fallen dark knight Vader was in original old Star Wars. I wouldn't get the "child killer" trait from Fallout either, even though I sometimes kill civilians in other games.
Igor Savin:
--- Quote from: Rola on February 02, 2008, 15:52 ---But I do enjoy some wanton violence from time to time. In "Gene Wars" I played the chick-side only to gun down those squirming for mercy, whiny
--- End quote ---
It was "G e n d e r wars"!..
Rola:
You are absolutely right - I mixed up two actual game titles, oh well, I was sleepy while writing that, LOL.
torch:
I had an idea for a game...suspension of disbelief to maximum please.
A space ship full of colonists has crash landed on some disagreeable hell-hole. It can't be repaired and the captain of the ship (you) has to build a colony here to survive. The hold is full of telephone sanitizers...just kidding, the hold is full of colonists held in suspended animation, but the crew of the ship are all awake, including the marine compliment.
The planet soon proves to be hostile and as a good captain you send many a marine to their untimely death, although the game structure would have to let you win the initial battles but slowly find yourself out-classed by whatever alien species are out there.
You have a weapon that you can take a persons current abilities and inject them into any number of other people. Taking a person's abilities like this kills them, and you can only inject that template into another person once. An example is called for I think, say you have a marine, he's fought some battles and now he is the master of the sniper rifle. You give him to the scientists to take his abilities from him (sniper rifle skills in a test tube!), this kills him, but you get five more marines together and now you have FIVE sniper rifle experts.
This is moral choice one, do I kill this person for the greater good?
Later on, you will run out of marines and have to start using the passengers. You might say it is not going well. So, you wake up a passenger, inject them and bang! You've just been recruited soldier. I should say at this point there is no end to the number of injections you can get from one "template".
This is moral choice two, I'm conscripting people from the hold who didn't sign on for this.
Act 3, the aliens get worse as the game goes on. So bad in fact that you would need similar aliens on your side to actually win this war. So...and this is a bit of a stretch, the game would have to let you take the abilities from an alien and inject them into a human. Most important would be that this would also change the human's appearance into a hybrid alien/human.
This is the last moral choice, can I make civilian people into alien soldiers to win this war.
So the captain is always the colony's saviour, but he sinks to ever lower depths to achieve these means.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version