DRL > Requests For Features

Strafe

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Blade:
Talking of evasion, how about way similar to the way, how it was implemented in DrashRL? In it if you are in "Normal" tactic(not "Brave"), was attacked, have vacant place in any square near to you, and successfully have passed evasion roll, you fully avoid damage and move to that square. Maybe use it as strafe in DooMRL, trait, with which you have additional dodge chance(better than from hellrunner) only to ranged attacks, and only if you have vacant slot in direction that is perpendicularly to the direction, from where that shot came. If it was successed, you move to that vacant slot(random if there are two of them).

Potman:
I think you should have better dodge chance by default if you've spent the last turn moving in another square. More so if running (less if tired). Because, y'know, it's harder to hit a moving target.

Malek Deneith:
IIRC there is supposed to be a dodge bonus for moving Potman - at least thats what I remember from early, early times...

Blade:

--- Quote from: Potman on February 05, 2008, 01:09 ---I think you should have better dodge chance by default if you've spent the last turn moving in another square. More so if running (less if tired). Because, y'know, it's harder to hit a moving target.

--- End quote ---

You have better chance to dodge now if you spent last turn moving perpendicularly, or diagonally to the direction of the attack. And you have increased dodge chance when you are running. But what i propose is passive trait because there was such tactic in original DooM: you stand still, but when something is flying at you(fireball/rocket/Lost Soul), you move to the side enough to avoid it.

Potman:

--- Quote from: Blade on February 05, 2008, 04:24 ---You have beter chance to dodge now if you spent last turn moving perpendicularly, or diagonally to the direction of the attack. And you have increased dodge chance when you are running.
--- End quote ---

Huh?

A new question: Why has no one ever told me this?!

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