DRL > Requests For Features

Strafe

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Chamber:
Sounds cumbersome.

DoomRL treats movement in a somewhat abstract fashion, as do most roguelikes.  The PC isn't always simply walking around, he's running, strafing, ducking and rolling. 

Strafe made sense in the original Doom, but in the original Doom you couldn't see what was behind you either.

I'm sure someone mentioned bullet time before, and Kornel said no to it. 

ParaSait:
You can strafe in Doom too and it can really save your life (Imagine having to fight against Cybie without strafing, OMG!). I say yes! =)

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