DRL > Requests For Features
Strafe
tisiphone:
What happens if you dodge two fireballs? Or what happens if dodge one and another misses, then you move in the way of the fireball that missed?
Sounds like it would be a pain to make fool-proof...
And to be honest if strafe had to be brought in to DooMRL I would prefer if it allowed you to move and shoot at the same time. Like you select a target and then select to move and so on.
Cyber Killer:
hmmm... that would be easy to implement if the whole game would be veryyyy slllllooooowwwww..... (in turns) I mean a situation when the fired bullet would take 2-3 turns to reach the target. That way you could see the flying projectile and move away before it hits you. Not much of a rouguelike way, but it would work ;-). (<evil>maybe a bullet time mode?</evil>)
Cora:
Very hard to implement, or if implemented could do a lot of nasty things. Example: you evade a fireball from imp and see... arachnotron... arachnotron gets 1000 energy and... you die
Cyber Killer:
Example: you move away from an imps fireball, and see an arachnotron, wich starts shootin, you shoot also, moving all the time... you evade the imps fireball and the arachnotrons shots, while firing at the arachnotron, which is destroyed, after that, your circle around the imp and kill him also eventually.
the movement speed should be modified by some attributes, and this way you would see the shots flying faster or slower (right now it's as if you were very slow, so the bullets fly in 1 turn to their targets)
this way it would be more fps-style (would be easier to illustrate if you imagine the game in real time, with an automatic turn cycle), but not much roguelike style (as I said before)
Cora:
I have another solution:
maybe player could select before move where to strafe - you press CTRL+right(left) and if enemy does shot - you evade to that direction.
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