DRL > Discussion

Experience cap at level 19

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jake250:

--- Quote from: FantomFang on May 16, 2008, 13:01 ---Really, the point of an RPG is to have some sort of leveling system, or else it isn't an RPG, it is simply a roleplay.
--- End quote ---

I personally hate people that gives such claims. A RPG is a ROLE PLAYING GAME and there is absolutely nothing in its naming that indicates in any way a requirement for levels. Plus, you don't even need levels to give a sense of advancement.

Blade:
Imho levels are an objective way to show toughness of player to other players. You need just to say: I'm 35-th level now", instead of saying: "I have maxed my skill of short swords fighting, running, my shield skill is 86, and i have 378 magic points". It's plain shorter way to show your superiority.

Chamber:
A level-less RPG - a noble sentiment.

At least in Doom, advancement comes both from getting new talents and picking up new weapons, so it feels natural. 

Now who wants to join me in my crusade to abolish hitpoints?  :)

Dawgas:
Fuck you.

Hitpoints make this game SANE, imagine if you didn't have them

oh, and there should be more levels at least possible to achieve, even if you would never be able to reach them in a game (level 20, 21?)

rekenne:
A) Don't be so quick to say "Fuck you" to people. Be civil.

B) It was clearly a joke.

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