DRL > Requests For Features

Weapon ideas

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skarczew:
You need fuel for flamethower, not the energy cells or whatever...

As for shovel, I don't think it should be possible to stun mindless creatures (former humans).

LockeCarnelia:

--- Quote from: skarczew on December 15, 2008, 01:57 ---You need fuel for flamethower, not the energy cells or whatever...

As for shovel, I don't think it should be possible to stun mindless creatures (former humans).


--- End quote ---

I'm working with what is already present within the system.

Adding Fuel, and all the dynamics involved in that, would be far more of a pain than, say, just having Energy Cells power the Flamethrower.

Also note: This game isn't realistic.  Doom has NEVER been realistic, EVER.  Saying that realistically a mindless creature can't be stunned by a shovel over the head in the Doom Universe is completely nonsensical, because Doom ain't real.

Also, in the real Doom game, Former Humans would INDEED get stunned if you shot them, especially Former Human Commandos, who you pretty much needed to shoot to stop their weathering rain of chaingun fire.

skarczew:
This wasn't stun, they simply cannot aim when you were putting bullets into them.

Visalos:

--- Quote from: LockeCarnelia on December 14, 2008, 11:30 ---The Tri-Barrel Shotgun, I realize, is fairly uninspired.

The Mining Blast Cannon does one thing that a DBS can't do, which I kinda forgot to add: It blows up walls.

I have no real grasp of turns, so 2 turns probably isn't enough for the Shovel, I don't know.  X.x

And, inspired by Hellboy last night, I present....

The Good Samaritan:

Rather than following the traditional pattern of pistols being a quick-shooting dinky peashooter except for the Trigun, this gun is mean.  4 shots limit the clip an awful lot, but it does a TON of damage up front (Thinking 2d10 or 2d12).  Balancing off the high damage of the pistol is the low clip, the slow firing rate, and the slow reload time compared to other guns.

--- End quote ---

don't forget crap accuracy.

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