DRL > Requests For Features
Weapon ideas
Captain Trek:
--- Quote ---Tri-Barrel Shotgun: (This does exist in reality, I think.) Very much a unique weapon. Instead of having x3 modifier, it has a nicely increased x4 or x5 modifier. However, it also takes 1.5x the time to reload as the regular Double Shotgun.
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Yawn much?
--- Quote ---Mining Blast Cannon: (Unique Weapon.) Uses Energy Cells, when fired, sends a short-ranged yet extremely powerful energy shockwave in kind of this pattern. The rationale I used for this kind of weapon to be in a UAC base is simple: They had to have some kind of effective mining operation going on, or else they'd be completely helpless without transports.
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You might be able to make that into a kind of energy cell based shotgun... In fact, you'd pretty much have to or else people who might use it would just use the double shotgun (much better range) to do the same job...
--- Quote ---The Shovel: (Unique Weapon) Oh, now you'll really get going. This weapon hits for less damage than the chainsaw, more than the Combat Knife, but when you hit with it, the enemy is stunned for 2 turns. I know of nothing that wouldn't be stunned by being smacked on the head with a shovel. Could inspire "Angel of Shovel" challenge, where you must beat the game ONLY using a shovel and a Nuke at the end.
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I suppose it might make AoB a little easier... Stun an enemy them swap to your main melee weapon and pulverise him... Keep in mind, however, that even moving one space is technically ten turns (there are ten turns to a second)...
--- Quote ---Flamethrower: (Unique or not, Developer's Choice.) To make the flamethrower easier, I hope, to code, it will have a range of 5 squares, and go in a straight line. Each shot with the flamethrower hits for the same amount of damage as Lava, and it takes Energy Cells to operate. It fires very quickly, obviously, since it's a continuous stream. Eats cells like candy.
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I think that'd be pretty easy to code... Just use the shotgun formula and give it a spread of 5x1 with no damage reduction over range... For graphical effects, just use the same ones as are used for rocket and barrel explosions currently... I certainly think it should be unique and maybe it should have a secondary reload (press "R", as you currently do to reload both pistols when you have dualgunner or to switch to semi-auto or atuo on the Cleric Beretta) where it does less damage but spreads over a wider area (5x3 maybe)...
--- Quote ---Mancubus Arm: (Unique) Fires 3 Mancubus Fireballs, with their respective advantages and disadvantages. Eats rockets like candy.
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Not useful enough to warrant the aforementioned eating of rockets IMO...
LockeCarnelia:
The Tri-Barrel Shotgun, I realize, is fairly uninspired.
The Mining Blast Cannon does one thing that a DBS can't do, which I kinda forgot to add: It blows up walls.
I have no real grasp of turns, so 2 turns probably isn't enough for the Shovel, I don't know. X.x
And, inspired by Hellboy last night, I present....
The Good Samaritan:
Rather than following the traditional pattern of pistols being a quick-shooting dinky peashooter except for the Trigun, this gun is mean. 4 shots limit the clip an awful lot, but it does a TON of damage up front (Thinking 2d10 or 2d12). Balancing off the high damage of the pistol is the low clip, the slow firing rate, and the slow reload time compared to other guns.
Captain Trek:
--- Quote from: LockeCarnelia on December 14, 2008, 11:30 ---The Good Samaritan:
Rather than following the traditional pattern of pistols being a quick-shooting dinky peashooter except for the Trigun, this gun is mean. 4 shots limit the clip an awful lot, but it does a TON of damage up front (Thinking 2d10 or 2d12). Balancing off the high damage of the pistol is the low clip, the slow firing rate, and the slow reload time compared to other guns.
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Actually, we already have four pistol uniques...
http://doom.chaosforge.org/wiki/index.php?title=Anti-Freak_Jackal
http://doom.chaosforge.org/wiki/index.php?title=Blaster
http://doom.chaosforge.org/wiki/index.php?title=Grammaton_Cleric_Beretta
http://doom.chaosforge.org/wiki/index.php?title=Trigun
LockeCarnelia:
I know. I'm suggesting a lot of weapons, and I never said that we had few pistols. I just said that the stereotype of the pistol is a weak dinky peashooter.
rekenne:
Have you looked at the Unique pistols?
They... aren't.
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