DRL > Requests For Features

AoB improvement discussion

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raekuul:
There are probably too many former sargents between the beginning and the chainsaw. Shotgun knockback does play a major role in the difficulty. Can't really think of any suitable replacements, though.

EDIT: I think the reason that we have AoB as a frequent requirement for higher levels is to learn how to deal with Shotgun, and how to choose battles wisely.

Visalos:
yeah, but i hate leaving live enemies behind me. i'm addicted to experience points, and i have an infinite supply of melee-specialized space marines who will literally charge into hell to get me my fix. poor stupid bastards. Seriously though, I'm gonna try putting Berserker on hold until i pick up TaNx2 at least. maybe that'll work out better...

raekuul:
I've been toying with a masochist build, and I think it might be the way to survive the first few levels of AoB. Unfortunately, that means that the brute/berzerker traits wouldn't be until around Unholy Cathedral at best...

Visalos:
I've been berserking again, i WILL make Colonel! Having improved my berserk technique(though not enough to win), i've noticed that luck is too big a factor in at least the early levels of AoB. A good example is the first level. Not only is it possible to do everything wrong on phobos surface(short of not attacking, not collecting the medkits, and not picking up the knife) and walking down the stairs with all four health items and 90% health or so, it's possible to do everything RIGHT and walk down the stairs with only your two starting medkits and 40% health. As a result, i've taken to doing the first level wrong every time.

I have two ideas. One is to alter the spawn rates of sergeants and imps in the early levels. (i've been playing on HNTR, even HMP is beyond my savagery as of yet) It won't affect game balance in the wrong run, just throw more former humans in to even out the experience, and by the time one gets the chainsaw, one is back to the difficulty Kornel intended :P Don't have to remove them entirely, just reduce their numbers to two or three per level in dlvl1-4.

The second idea is a guaranteed berserk state at the beginning of each level(no free heal, though) This, I feel, would fix everything. EVERYTHING.

EDIT: I beat AoB a while back, and have been so disgustingly smug about it i haven't bothered with UV or AoMs yet. Not to mention the THREE HUNDRED FIFTY THOUSAND ENEMIES I STILL NEED TO KILL FOR V RANK.

Passionario:

--- Quote from: Visalos on March 24, 2009, 01:07 ---The second idea is a guaranteed berserk state at the beginning of each level(no free heal, though) This, I feel, would fix everything. EVERYTHING.
--- End quote ---

I second this suggestion.

After all, the challenge is named AoB, not AoCGDAaCR (Angel of Careful Gift-Dropping Ambushes and Calculated Risks).

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