DRL > Pre-0.9.9

[H|98%|YAVP] First win on hard for me - pistols!

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raekuul:
I'd have to figure out where Weapon Spawn Level hides in the memory, which in turn means that I'd have to determine if the game pre-determines what uniques you get...

Oh Kayi~n! Kor~nel!

rekenne:
If DoomRL was made by Kayin, the first level would look something like:

--- Code: ---###########################################################
#@.....s...................................................
#.......s..................................................
#..s..c...s........................................B.......
#.......c.................########.........................
#...c.....................#......#########.................
#.........................#....../....h..#.................
#......................####/###..#.......#######...........
#......................#.R....########...#..h..#...........
#......................#...R../V.V.V>#.../...../...........
#......................#.R....########...#...h.#...........
#......................####/###..#.......#######...........
#.........................#....../...h...#.................
#.........................#......#########.................
#.........................########.........................
#.....A....................................................
#..........A.......................................B.......
#.......A..................................................
#..........................................................
###########################################################
--- End code ---


Note: The c's are not demons, they are cherries.

raekuul:
This is true.

Zi:
Son of a Gun's firing speed boost does not multiply like mods do, but add, which makes it even better.  So 3x SoG means you only spend 40% of the usual time to fire a shot.  With Dual gunner, you require 48% of the usual time to fire TWO shots.

Look at this post: http://forum.chaosforge.org/index.php?topic=1814.msg14396#msg14396

I also don't prefer speed mods, but I had nothing else to choose from for the longest time.  If you've got 3 damage mods already on the pistol though (happens to me once in a blue moon), throwing a few speed mods doesn't hurt.

Damage mods are rather nice, to counter enemy armor, especially.  The magazine mod has turned out to be surprisingly useful, getting 8 shots off before needing to reload actually allows you to finish off enemies without needing to reload more often, which pays off a lot.  It also decreases the impact of reload time as you don't need to reload as often.

Accuracy is underrated.  If you're using the pistol from long range (or with intuition, especially), the chance to miss actually is nontrivial.  But here taking the trait is better, as one trait level gives +2 acc, while 1 mod gives +1 acc.

Melon:

--- Quote from: skarczew on February 13, 2009, 02:34 ---Melon:
I remember using few dozens of shots against walls on a level before The Wall. They did not seem to do any damage as far as i remember ...
I may be wrong of course - so it would be nice if any of our testers/cheaters obtained AFJ (by any means) and went on that level just for testing purposes.


--- Quote ---If you do it is probably because you are shooting blindly or you are hoarding too many med-packs.

--- End quote ---
Special levels tend to eat ammo as well.

--- End quote ---

AntiFreak Jackal destroys walls! I have it now, 2xSoG, and it does happen, although very rarely! But I had the Wall level before the Jackal |:

EDIT: Now I have 3xSoG, 2xSoB and I destroy walls more often

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