DRL > Pre-0.9.9

[H|98%|YAVP] First win on hard for me - pistols!

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Jarkko:
More damage gives a better chance of knocking back the monsters when you shoot them. I'm not sure how it works, but I'm guessing something like 10 damage as the threshold. In an AoMr game you usually start knocking back the monsters at some point of the game, and in earlier versions of the game when SoaG gave 2 points of damage it was too easy. KB makes a HUGE difference, especially with Cateye as the monsters never get a chance to shoot at you. So that's another advantage damage mods have over speed mods, they help achieving knockback.

But most of the time it's just a matter of luck and what type of mods you happen to get your hands on.

I found the AFJ once but didn't use it, but I'm guessing that destroying walls is also damage dependent, so with SoaGx3 and SoaBx3 you'll be destroying more walls than without them.

raekuul:
The threshhold for wall breaking seems to be 13 and a burst weapon.

Fun fact: Burst weapons with a splash of 0 and enough damage dealt will still break walls, but won't damage items. Too bad that there aren't any legitimate burst weapons with a splash of 0. Not including Railgun, but that's not a burst weapon anyway.

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