DRL > Discussion
Trait Build Orders (General)
Toan:
Thanks guys! i finally got my first win on ITYTD! Currently i'm playing a bit of AoLT and wondering how in the world you can win without those extra 10 slots. I'm thinking pistol-->shotgun-->chaingun-->plasma/BFG. not sure about traits though. Maybe EE --> CE or something
EDIT: Whizkid is pretty useful.....12 mods on an Advanced Pistol in AoMr is just plain butt-kicky
Frankosity:
From personal experience, I won AoLT with a pistol Specialist. I find it's a trait build which is incredibly ammo efficient and by the late-game you can kill most any enemy without having to reload.
My trait path was:
SoG->SoG->DG->SoG->EE->Fin->Fin->Rel->EE
I kept slots for a rocket launcher, one slot of rocket ammo and a large health pack. Once I got through the Wall I dropped the rocket launcher and ammo, and picked up the BFG in the Halls of Carnage, to take care of the Cyberdemon. Luckily, I got a thermonuke, so it wasn't necessary in the end.
Anyway, I'm trying to beat AoI, but I keep dying right in the endgame, one time right at Cybie. I've been using a Finesse/SoB/EE/CE build, which gets me pretty far, but I've been thinking about trying a trait build focused on health and defense. What's the best trait path for a TaN/Badass/Ironman build?
tehtmi:
For angel of light travel, a pistol game is a pretty good choice -- that was the first way I did it. If you do this, I would still try to get a bfg. Its also possible to go chaingun in angel of light travel. The added damage is nice on harder difficulty levels, but it may be a good idea to not clear out every level in an effort to conserve ammo. Totally switching to plasma is probably impractical. I'd say plasma has the worst power per inventory space.
--- Quote from: Frankosity on April 17, 2009, 14:30 ---What's the best trait path for a TaN/Badass/Ironman build?
--- End quote ---
I'd say you don't want to go pure TaN/Badass/Ironman. As a chaingun/plasma specialist, I'd try to get at least 1 level of eagle-eye and at least 2 levels of SoB. In general, I'd say TaN is more useful in the early game and Ironman is more useful in the late game, but in AoI I'd lean towards Ironman even in the early game because you generally have enough inventory space to lug around quite a bit of extra armor. I'm not ordinarily much of a Badass fan. I would suggest something like this:
EE->SoB->Iro->SoB->Iro->Iro->SoB->TaN->TaN
Keep in mind that trait orders tend to be quite flexible (e.g. you'll get to level 2 on level 2 of the phobos base, so the order of your first two traits doesn't matter after that point).
Also in AoI, I wouldn't try to clear out every level towards the end, especially if you already have a thermonuclear bomb. Though its harder in AoI because of lack of homing phase devices, it is also more important. Being able to carry health packs helps smooth out the availability of health recovery, but in AoI you are completely at the mercy of the RNG. If a level happens to spawn with very little or no health, you will be in big trouble. So, once you have found the stairs, explore as much of the level as you can for health without engaging enemies, then go down, unless there is enough left-over health (that you have already found) that you think clearing the level will be relatively safe.
Thomas:
Rapidfire (Non-Nightmare!)
SoB > SoB > EE > SoB > TaN > TaN > TaN > Fin > Fin > Whiz > Whatever
(EE can be moved about. The key is to get it just before the chaingun.)
You're very likely to find 2 good mods for every weapon (If you go to the Armory), so whizkid is recomended just for the 2 mods on regular weapons.
Shotgun (Any difficulty)
HR > HR > RL > RL > SM > HR > Fin 3 or TaN 3
(RL and SM can be moved about. The key is to get it just before the doubleshotty.)
Fin 3 is handy cause it reduces the amount of time you're standing still, but TaN 3 will reduce the damage and only make you 40% more stand-stilly.
Rapidfire (Nightmare!)
SoB > SoB > SoB > TH > TH > TaN > TaN > TaN > Fin > Fin > Whiz (Maybe) > Fin
EE is a waste of your traits, with the amount of damage you spew out (And the ludicrous amount of enemies you'll be firing at), you'll be bound to do more damage without it.
Melee
Bru > HR > HR > HR > Bru > Ber > Bru > TaN 3
OR
Bru > Bru > Ber > HR > HR > HR > Bru > TaN 3
Brute 2 gives you nothing, so if you think you don't need berserker, go ahead and get HR 3 first.
You WILL need berserker to finish the game, but not immediately.
Elnar:
--- Quote ---Shotgun (Any difficulty)
HR > HR > RL > RL > SM > HR > Fin 3 or TaN 3
--- End quote ---
And die around 20-22 lvl in combat with large pack of Arachnotrons/Barons of Hell in open ground?
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